EMAIL: nk80300@ltu.edu NAME: Nathan Kopp TOPIC: Science Fiction COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray v3.0 for Windows TOOLS USED: Moray 2.0, Paint Shop Pro 3.0, GForge RENDER TIME: Time For Parse: 0 hours 0 minutes 9.0 seconds (9 seconds) Time For Trace: 12 hours 39 minutes 12.0 seconds (45552 seconds) Total Time: 12 hours 39 minutes 21.0 seconds (45561 seconds) HARDWARE USED: Pentium 75, 24Mb RAM IMAGE DESCRIPTION: "Atlantis" The year is 2109. Atlantis is been discovered. So is its secret and the reason for its disappearence. Thousands of years ago, the people of Atlantis dicovered a power source of incredible magnitude. Who wouldn't fight for this incredibly powerful resource? Yes, I know it's a dark image (all of mine seem to be). But I needed the contrast. It's best viewed with the shades closed or at night. Also, if you're not viewing "Atlantis" with TrueColor (24 bit), please use PSP or another graphics program to dither it down to the correct # of colors. This will remove the ugly banding. -Nathan Kopp DESCRIPTION OF HOW THIS IMAGE WAS CREATED: First, I created the two dolphin-like subs. This design consists primarily of a lathe object nested deep inside a bunch of CSG's. The lathe points were created in Moray, and then hand-transfered to POV3 code. This way I could place the object in the scene and then just substitute the proper include file. Next, I created the sea floor and placed the subs. The next step was to create the second sub design (or at least the visible part) and place it in foreground. To add more action to the scene, I created a laser shot from one of the subs to the sea floor. If you look closely, you can see that the laser shot is creating turbulence in the water surrounding it. From this point on the scene became a study in atmosphere, halos, and lights. I was originally using fog to give the murky effect of the water (with caustics, of course). This didn't give the proper atmosphere (no pun intended), so a type 1 atmosphere was added. (I tried type 2 & 3, but neither looked any good.) After switching back to fog for quicker render times, I added halos for the smoke cloud, the dust cloud (where the laser hits the ground), the gatling gun flame, and the spotlight in the distance. I couldn't get a bright spotlight to light the atmosphere correctly. Probably had something to do with the low sampling rate. The sea floor heightfield was created with GForge, as a very modified version of the "lonely mountain" example. The bump-map was created with Paint Shop Pro 3.0 (which was also used to add my name). The majority of the modelling and scene discription was done in Moray 2.0. However, many of the cool features (like halos, atmosphere, and caustics) were added later with a text editor.