TITLE: elqueen NAME: George Papaioannou EMAIL: gpig@hol.gr TOPIC: Flight COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: elqueen.jpg ZIPFILE: elqueen.zip RENDERER USED: povray 3.0beta for DOS TOOLS USED: Photoshop 3.0, Blob Sculptor 2.0a, 3DSTUDIO r3, 3ds2pov RENDER TIME: about 13hrs HARDWARE USED: Pentium-150 / 16MB ram IMAGE DESCRIPTION: "The Flight of the Elephant Queen". Who said elephants can't fly ( Especially when they're pink ! ) ? Of course this is supposed to be a fantasy world apparently inhabited only by nice, round, fluffy, pink elephants. As you can make out from the tusks, the most of them are males and are supposed to be the royal guard ! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Elephants: I created the body of the elephants with Blob Sculptor. Then, using 3DStudio, I made the mesh of one ear which I converted to a POVRAY include file afterwards. Tusks and eyes were created with povray. You can see that the position of the ears differs from elephant to elephant. This was achieved with a #while directive where I used the modulo function in order to cycle through the 3 possible positions of the ears. Clouds: Instead of using the trivial planar or spherical sky, I thought it would be better if I could create a whirlpool kind of effect. So, I opened Photoshop and made a whirlpool map which I used to create a height field. The "cloud" object is semi-transparent so that light from above is not obstructed. Hills: All hills are height fields of course. The maps were drawn by hand in Photoshop. It is a small detail of course, but you can also see a couple of waterfalls at the far end of the scene, about the center. Water consists of cylinders and toruses. Trees: The tree object is the only object that is not original. It is a conversion of the pinecon2.3ds file I found in the "AVALON 3D objects and resources" CD. Anyway, that doesn't matter because it is not the main subject of the image. Its purpose is only to enhance the detail and credibility of the image. The arrangement of the trees is done using multiple #while statements. Each one #while represented a helix function with a little randomness. Elephants' positions: A descending helix function with a sine modulation was used in order to create the path the elephants should follow. I didn't use a randomizer in order for the positions to remain always the same in every rendering. The ears follow the same path, but there is a #switch directive determining which position of the ear object should be placed at each step of the iteration. The path consists of more than one #while statements. Care has been taken as for the path segments to succeed each other smoothly. Castle: Nothing special, apart from the rock bellow it which is an upturned height field. Cliff: The rock at the very foreground is a height field too ( what else ) but this time it is placed horizontally because I needed a very sharp angle at the edge, more than 90 degrees that a normal height field could offer. Effects: As you may have observed, there are numerous light shafts emerging from the clouds, like the sun beams do. This effect was the result of the use of atmosphere ( with Rayleigh scattering ). It took me a huge amount of time to set all the parameters and the 3 different layers of fog so that I could get the right look. I also used focal blurring in this to make it more convincing. This time I decided to put in a zip file some of my work on the scene. What is not included is the textures file I have created for use with many other scenes as well.