=====
From chipr@niestu.com:
Nice concept, great tabletop texture.  Glass seems rough and unreflective, and
also unrefractive.

=====
From tholal@bga.com:
The edges of your glass objects aren't very well defined. They look kind of
fuzzy.

=====
From ucoakc00@mcl.ucsb.edu:
The glass objects just aren't quite right.


=====
From rea@st-and.ac.uk:
Here is a very good example of why 3ds is not suited to glass.   A good image,
but *needs* refraction of some sort.

=====
From amarok@geocities.com:
Some refraction to the glass texture would have been an improvement.

=====
From pjones@powerup.com.au:
You glass does not appear to be refracting at all?!

=====
From bsieker@techfak.uni-bielefeld.de:
The glass looks more like fog. I think these are the reasons: There is no
refraction so light passes straight through, the specular highlights are too
big and to blurry, there are no reflections in the glass.

=====
From lpurple@netcom.com:
The object models and the composition are okay for a start; but 3DS -really-
seems to have hosed your shadows. Maybe POVRay would do a better job for you.