TITLE: Stained Glass Study NAME: Todd Tuskey COUNTRY: USA EMAIL: 76634.2652@Compuserve.Com TOPIC: GLASS COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: ttwindow.jpg RENDERER USED: POVRAY 3.0 TOOLS USED: (pencil & graph paper), Paint Shop Pro to add name RENDER TIME: 6.5 Hours HARDWARE USED: Pentium 90 IMAGE DESCRIPTION: This image is of several stained-glass windows embedded in a stone wall (typical of a church). The sea is barely visible on the horizon behind the windows outside. Inside, the windows are visible in three different capacities: the windows themselves, the reflection of the windows on a highly polished marble floor, and (this is the neat part) the light shining through the windows is projected onto the floor. The three different aspects of the windows are nicely balanced in the scene. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: In all windows, the dark "bars" seperating panes are just cylinders and torus differences with a lead-like texture. The center window is a combination of various stained glass examples I have seen. The outer circles used two-color color maps in a radial pattern. I thought of making colored "pie" shapes, but the CSG proved too time consuming. I figured I'd let the pigment do the work. The same trick is used in the two side windows with the boats in them. When I was developing the side windows I didn't throw in any filter or transmit values for the panes until I was finished. So I had a nice effect for the water. You can't tell in the finished image (I can't figure out why), but the water was gradually getting a darker blueish pigment as the "sea" went lower (I was decreasing the blue portion of RGB by 5 0.000000e+00ach level I went down). So, the final panes (lots of triangles for the boat and around the boat) is are given filter and transmit values that would both show the glass' color as it is being looked at, while also coloring the light passing through it.