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From chipr@niestu.com:
Very pretty image.  The perspective makes it warped a bit, but the colors are
very good.  The lighting looks unnatural.  Overall a nice harmonious scene.
Your scenes are getting better every round!

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From mmandl@aol.com:
Nice lighting.

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From mbrown@spry.com:
this scene has lots of potential if you work on the textures a bit. 

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From jsaxton@folio.com:
Image would have been much better if you would have used some textures, rather
than just solid pigments.

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From bbowen@cswnet.com:
Great strong sunlight effect.

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From ucoakc00@mcl.ucsb.edu:
The view seems a little skewed. Also, everything seems alligned a little too
perfectly. Are those maps painted on the walls?


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From tholal@bga.com:
Nice lighting effects. The things on the wall look like some sort of lights but
I assume
that they're supposed to be coat hangers?

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From jjanger@mail.cspp.edu:
   The lack of a text file hurts scoring quite a bit.

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From quinet@gamers.org:
Nice image.  Here are a few suggestions for improving the image without
requiring too much work (but the image will take longer to render):
- The light coming from the sun should be stronger (I assume this is an Italian
  classroom, and the sun is very strong in the summer in Italia) and a bit
  softer.  You could use a strong area light for the sun, and decrease the
  ambient lighting on the objects.
- The boxes used for the tables and chairs could be replaced by superellipsoids
  with rounded edges.  You do not need to change much in your scene, since the
  superellipsoids can be a "drop in" replacement for the boxes.
- The walls and ceiling would look better with a grainy bumpmap which would
give
  them a "rough" appearance, instead of looking "flat".

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From gmccarter@hotmail.com:
because the shadows are wrong.  What is casting the light?

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From sonya_roberts@geocities.com:
The colours are a little too pure, it makes the scene look very plastic.

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From jaime@ctav.es:
Something strange about proportions. And modelling it's a bit simple.

Jaime (jaime@ctav.es)