TITLE: School food NAME: Mika Nieminen COUNTRY: Finland EMAIL: warp@cc.tut.fi TOPIC: School COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: schlfood.jpg ZIPFILE: schlfood.zip RENDERER USED: Povray 3.01 TOOLS USED: Moray RENDER TIME: 1 hours 17 minutes HARDWARE USED: Pentium 150 MHz for rendering, 486DX2 66 MHz for designing IMAGE DESCRIPTION: You all know what's the school food like, right? Would you like to eat this lunch? :) The idea for this image is not mine. Thanx to my friend 'Altair' for the idea. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used mainly moray to create this image. Just to test what can I do with it. The "thing" on the dish is a bicubic patch, as well as the napkin. That was really easy to do with moray. However, moray is still a little too limited. There's no inverse keyword at all. I had to do several "useless" CSG-objects because of that. The napkin's bumpmap is also made by hand, because it's not possible to use textures as normal modifiers in moray (I used brick texture as normal modifier, and the fact is not only that it's not possible to use a texture as bump map, but there's no brick texture in moray at all). In spite of this, moray is a great tool. It would have been impossible to do the bicubic patches by hand. Some of the textures would also have been really complicated to do by hand. The other objects in the scene are all quite simple, I think no comments are required about them :) Btw, I commented in the description file of my other image (class.jpg) that povray's radiosity engine is poor. Well, I was wrong. I tested with the values and got really nice results. You can check them at: http://www.iki.fi/warp/pics/Radiosity_test/ I tried to put radiosity in this image, but didn't find the correct values... :(