TITLE: Exhibit Three-oh-one NAME: Charles Fusner COUNTRY: USA EMAIL: cfusner@enter.net WEBPAGE: http://www.enter.net/~cfusner TOPIC: Physics & Mathematics COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: cfexh301.jpg ZIPFILE: cfexh301.zip RENDERER USED: POV-Ray 3.01 TOOLS USED: MORAY, Paint Shop Pro, EVP (desktop publisher), pocket calculator, and some "HVM" (Human Virtual Memory - aka paper and pencil) RENDER TIME: 14 hours, 49 minutes HARDWARE USED: Pentium 150 IMAGE DESCRIPTION: A typical weekday afternoon at the local science museum. Displayed here is Exhibit #301: The simple catapult. The case contains a working scale model of these once fearful seige machines, showing how something as simple as a counterweight rig could be used to hurl the projectiles that toppled mighty castle walls while in the background, some papers looking like they were copied out of a textbook recite the physics and the mathematical descriptions of its operations. I was extremely pleased with the final results of this project, being my most photorealistic effect to date. Here are three points you'll want to look for: #1. The white marble texture of the wall - I have a real piece of white marble on my desk as a paperweight (left over from a 6th grade geology project), and when I first looked at the so called White_Marble in textures.inc, I shuddered. After considerable reconstitution, I finally got a texture that just about exactly matches REAL white marble. #2. The text on the papers hanging in the background was put together in a desktop publisher and converted into a pair of GIFs for image mapping onto the bezier patch papers. However, note that scale diagram of the catapult on the lefthand page. That was part of a nifty new technique I discovered for using POV's orthographic camera in combination with Paint Shop Pro's "find edges" filter to produce pretty good approximations of professionally hand drawn diagrams; other cameras and/or subjects would probably be useful for making fake pencil sketches and maps/blueprints. (More experiemnts are planned ). You can't really appreciate the diagram fully from this camera distance, but I plan to include the full GIF's in the source ZIP along with more details on the technique. It's worth a look. #3. The reflection in the display case glass. A transparent surface that didn't reflect anything was kind of pointless. But simply sticking in a roof, far wall, and checkered floor didn't exactly look very realistic either. In the end, I carved a portal in the wall, and added two potted plants and a marble bench so that the reflection would seem more like a real museum hallway, even though these scene elements appear nowhere but in the reflection! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Everything in the scene was hand modelled and placed, with one minor exception: the potted plants in the reflection. That one scene element, each constructed of a SOR unioned with one dozen bezier patches required MORAY to obtain the necessary control points. Other than that, nothing you see was not fashioned totally by hand.