EMAIL: gregson@tuns.ca
NAME: James Gregson
TOPIC: Magic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT
TITLE: Poltergeist
COUNTRY: Canada
WEBPAGE: http://watchman.ee.tuns.ca/james
RENDERER USED: Povray 3.01
TOOLS USED: Moray v2.5b
RENDER TIME: 1 hour 30 minutes
HARDWARE USED: P90 30mB RAM ATI Mach64 video card
IMAGE DESCRIPTION: This image is my interpretation of a poltergeist lifing
things and throwing them around. I thought of this topic after having spent
numerous years in a house where things fall off of flat surfaces and doors
slam in the middle of the night.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I created this image mainly in
Moray and then changed it slightly when I exported it to povray, added the
fire a light source etc. I started by trying to find a room in my possessed house which would
work well in a poltergeist scene. I prefer not to make up rooms because they
don't look right because what you imagine changes so you end up with
different types of furniture and things tacked on that don't look right. I
chose my living room as the base for the room and created a box with the
approximate dimensions. I then added the chimmney but made it so that it
only goes about halfway down the room so that there would be room for a fire
and a mantlepiece. I made the mantlepiece mainly out of boxes tacked
together and scaled the way I wanted them. Then I put in the shelves and the
mirror. The mirror is cylinders and spheres for the frame with a box for the
glass. The art is mainly bezier patches and so are the glasses. The books
are three superquadric ellipsoids for the cover, two scaled cubes and a
scaled cylinder with a box as the pages. The table is a scaled cylinder with
cylinders for legs placed in a triangle. The lamp is a cone and a cylinder
and the mouldings and baseboards are the same pattern but scaled
differently. The moulding I made in a half unit long section with a box and
cylinders, each with a different radius that I tacked together. Then I
copied and scaled the small piece of moulding into the lengths that I
needed, 36 times the size. For textures I used mainly ones that came with
moray but modified them to suit my liking and my living room. The wall
texture is speckled to prevent those awful rings that you get with a light
source too close to a solid color object. The furniture and art in the room
are NOT what is in my living room, so please no comments about needing a
decorator or firing the one we have.