===== From sonya_roberts@geocities.com: Bart is well done, but the curtain behind him needs a lot of work - it's too flat-shaded, the only way I can tell it has shape is by the wavy bottom edge. Also, the wood grain continuing from board to board isn't a good look. ===== From agage@mines.edu: Bart's hair looks good, for a hand-modelled scene. I'd suggest doing something to the boards of the stage, if Rayshade allows it -- like rotating or scaling the textures of each one slightly. It is a little unreal to have the grains of the different boards line up perfectly :) ===== From ddonegan@fix.net: hehe cool, but Bart's stomache shoulda been fatter. :-) ===== From bill.marrs@pureatria.com: Bart's chest is, umm... odd looking. ===== From jgoeson@msn.com: Great entry. Barty-Bart is a hit. ===== From wozzeck@club-internet.fr: I'm affraid that modelling is not your main problem, but I don't know if rayshade enables you to make more realistic lightings (the curtain!), and to use a different texture for each part of the ground. Although it is pov-related, Ib Rasmussen's wood tutorial may interest you. ===== From bsieker@techfak.uni-bielefeld.de: I won't be harsh, because you're a first timer ... But one thing: the curtain in the background seems, for some weird reason, to be completely unaffected by light sources. ===== From i_emackay@mountains.net.au: The idea is ok, the composition is ok but the image suffers from lack of detail.Well done on your first entry. ===== From Martin.Magnusson.7121@student.uu.se: Bart. I think you should have tried to make some highlights and shadows on that too, some way. ===== From arcana@sinbad.net: You said be nice in the comments So I will. :{) Considering it's a first entry (and I commend you on that. I haven't submitted yet myself), it's pretty good. You did a good job at modelling Bart. Of course, everything in the image could use more detail, but the thing I noticed right away was the curtain in the background. I can tell there's one there by the curved shape of it's base. But the color and shading is so washed out, it looks more like a solid wall than a set of curtains. :{) ===== From ptdawson@voicenet.com: This is good, and funny! ===== From bobfranke@halcyon.com: The human form is hard to model. I'm not familiar with what Bart actually looks like, but I did recognize him in this image. I don't understand the floor. If it is wood, then try scaling the grain much smaller and apply it to individual planks. Keep at it this is a good start. ===== From peter@table76.demon.co.uk: Simple but effective Bart. ===== From web_user@flex058.dijkgraaf.wau.nl: Nice Bart, especially since you did it by hand! I miss a background though, and you should have given the planks of the stage-floor each their own wood-texture, maybe a #while-loop with randomization in the allocation of the texture (rotating, scaling, translating), even if it would only have been 3 or 4%. Using the spotlight was a good idea, too many people use one giant pointlight instead. ===== From web_user@px1.syd.aone.net.au: if you're new at 3d graphics...not a bad first effort. if you've been doing 3d for a while, give up! you're not learning. ===== From web_user@128.194.74.70: Hackneyed. Composition is dreadful. ===== From r@dialup83.webbernet.net>: Backdrop needs texturing. Nice "Legolike" style human CSG.