EMAIL: Lance_Birch@tpgi.com.au HOMEPAGE: http://www1.tpgi.com.au/users/ambient/lance NAME: Lance Birch TOPIC: The Arts and Entertainment COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray 3.02.watcom.win32 for Windows 95 TOOLS USED: CorelDraw 3.0, Microsoft Visual Basic 4.0, Aldus PhotoStyler 2.0 and Microsoft Photo Editor RENDER TIME: 64 hours * HARDWARE USED: Intel 486DX4-100, 24 MB of RAM with Windows 95 IMAGE DESCRIPTION: "Setting Up": After one day of work the crew of a new movie is yet to get the first scene completed due to the actors' temperaments and is setting up for another hot and tiring day of the 57th take. The lighting technicians are yet to setup the lights (due to their inability to move at a speed greater than a half a meter a second) and so they remain tossed aside on the floor back-stage with several other items long since forgotten. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I coded the image completely by hand using some quick sketches in CorelDraw 3.0 as references for dimensions. The only thing not coded by hand was the color map for the wooden crates for which I made a small VB program to output the decimal values quicker. I started with the floor and worked my way through the scene. The floor was made of several box primitives with a different scale and color of one of the standard wood textures (that is included with woods.inc) and had an overlaid bozo texture for contrast. The lights were by far the most complex objects to visualise and probably the cables were the second most complex. The lights once again were completely hand coded (and yes, the Fresnel Lens at the front of the light took a LONG time to render: 1 Pixel/Second). I tried two different methods for the cables, the first being cylinder blobs (using #while loops to make the curves). This failed dismally. The second successful attempt was by using torii and calculating the intersection positions by hand (well, I didn't calculate sin and cos on paper: I used a calculator). Also the reason that the hinge is not visible on the clapperboard is that it is an interior hinge, not exterior. Everything else is pretty much self-explanatory. The clapperboard was a few simple objects with an image map mapped onto it. The image map was made in PhotoStyler. And that's it. The image conversion and titling was done with Microsoft Photo Editor and PhotoStyler respectively. I'd love to hear your comments. Happy Raytracing. * This rendering time is slightly inaccurate due to the fact that I was running POV-Ray with other applications at times.