TITLE: PacMan bites the dust NAME: Hans Wachtmeister COUNTRY: Sweden EMAIL: d96hw@efd.lth.se TOPIC: Arts and Entertainment COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: quakman.jpg ZIPFILE: quakman.zip RENDERER USED: povray for windows 3.02 TOOLS USED: sPatch, The GIMP RENDER TIME: too long. About 12 hours, probably due to extensive use of arealights... HARDWARE USED: Pentium 150 with 32 mb RAM. IMAGE DESCRIPTION: "Ghost leader from ghost 2, target in sight, I've got a good lock" "Ghost 2 from ghost leader, fire at will" Sometime in the first half of the 90's something happend to computer entertainment. Gone where all the classic arcade style games, like boulderdash, spaceinvaders and of course PacMan. Instead we had Wolfenstein 3d and then Doom wich was the greatest trendsetter of them all, and then Quake. Every other computer game now is a first- person perspective shoot-em-up-and-splatter-gore-all-over-the-walls style of game. One day I started thinking, what if PacMan was created today. What would he look like? What kind of game would it be? Easy questions, of course PacMan would look the same, and also he would go around eating pellets all day long, but he would also be a heavily armed super-ninja martial artist running around in his multi-player networked world shooting rocket-propelled explosives into the back of his opponents... Pacman is happy, he just spotted the "No more Mr. Nice-Guy"-pellet that will turn him into a mean-lean killer machine, leaving all the ghost shivering with fear, little does he know that right behind him, the fearless Ghost #2 just locked his panzer-breaking mega-rocket into Pac's back... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The idea for this image was something that just popped up in my head a couple of days ago. I used sPatch to make PacMan and the Ghost, exported them to POV and built the scene around them. The lights in the ceiling are area-lights attached to a cylinder, two cylinders are grouped in every lightframe, and there are five of the lightframes, need I say that the render time changed quite radically when I added these lights... Other than this, the scene is basically build with CSG's.