TITLE: A drawer of natural items. NAME: Simon Davis COUNTRY: UK EMAIL: simon.davis@altavista.net TOPIC: Nature COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: drawer.jpg RENDERER USED: Povray 3.02 TOOLS USED: Moray 3, Rhino 3D, Microsoft Image composer, Helixir, PSP5 RENDER TIME: About 5 hours HARDWARE USED: Kapok P233MMX Notebook, 32Mb IMAGE DESCRIPTION: A drawer containing a picture of Darwin, an egg, several shells, some pebbles, a bone, a flower, an atom world. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my second submission to IRTC and I had a bit more time to come up with something. I had an idea from a CD cover of using a collection of natural objects, arranged on a printer's leadtype wooden board, but decided that a drawer might be better. I didn't want to attempt an entire natural scene, as this requires more advanced modelling and other people are far better from looking at previous submissions. My choice of objects are those which I could easily model : sphere objects for the egg, atom world and pebbles, an image map onto a slightly distorted bezier sheet for the photo of darwin - all done on Moray. The shells were done using Helixir - a new program designed just to model helix type objects, especially shells (freeware from http://www.evolve.co.uk/helixir/). This produced UDO's which were imported to Moray. The large shell is taken from Steve Gower's July-Aug 96 Bucket of shell's pov code and messed with slightly. The bone and drawer handle were modelled with Rhino 3D and imported. The flower was my own idea. I copied a petal to make a complete flower in Microsoft Image Composer. Saved the image for an image map, then greyscaled it an turned it into a height field and mapped the flower image on top. I made the stem with a bezier cylinder and am reasonably pleased with the result. This technique could be used for other flat-bottomed objects taken from photographs with some experimentation. The atom world was just for fun and is supposed to resemble the earth as an atom - perhaps not entirely natural. The shell textures need improvement (my notebook has a 800X600 256 colour display!). The bone is niave (or naff - I tried to make it look broken around the middle for variation). I would like to have modelled a few more objects, but more experience with nurbs-type modellers is necessary I think to make really good organic objects. SD