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From agage@csee.usf.edu:
I'd suggest using stronger antialiasing thresholds...

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From jerry@hoboes.com:
Nice idea--but your 300 MHz G3 could have handled anti-aliasing the image,
I think :*)

Also, the whiteness at the left and bottom needs to be worked on.
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From Sean_Hamilton@amrcorp.com:
From what I can see the teddy bear looks good!  The water could use some better
texturing and some ripples and your objects of a lot of aliasing effects in
them.
I'm sure we'll see the teddy bear again.

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From jasondinger@hotmail.com:
 *good* the teddy bear. the "pov" flavored soda's
 *bad*  a lot of choppy edges, as if no antialiasing was used.

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From gregj56590@aol.com:
Modelling is too simple and unappealing...
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From bsieker@techfak.uni-bielefeld.de:
What the scene lacks most ist cast shadows, it makes it hard to judge the
relative positions of objects. Especially the teddy in the basket is lit very
unconvincingly. The texture of the basket and of most of the rest of the
textures are really dull and could have used some hours of refining.
I find it strange, too, that the color of the water (which is hardly
recognizable as such) suddenly changes from gray to white.
Spending more time on texturing and lighting and, especially reading the
renderer's manual to find out how to do antialiasing would _vastly_ improve
your images, instead of this teddy bear fixation.

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From johnson@pharmacy.arizona.edu:
Ok, you got a teddy bear in! Where's his slicker and hat? ;-)

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From jaime@ctav.es:
A round without a t.b. is not the same... ;)

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From Varyk@aol.com:
there's always a place for teddy bears!

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From gmccarter@hotmail.com:
Good concept, but Peter, you really have to learn to use antialiasing.

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From ethelm@bigfoot.com:
Pretty cute!