TITLE: ...And Then Time Stood Still (NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!, Oh no! That was the last coke!) NAME: Hugh Lim COUNTRY: United States EMAIL: hlim@calpoly.edu TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: hlwater.jpg ZIPFILE: hlwater.zip RENDERER USED: POV-Ray 3.1 for Windows TOOLS USED: sPatch Adobe Photoshop GIMP for Linux RENDER TIME: Around 5 hours HARDWARE USED: Pentium Pro/32MB ruuning Win98 Pentium II/128MB running WinNT4 (Much thanks to David Santiago for helping me render the image in such a short notice.) IMAGE DESCRIPTION: Only minutes before midnight. Gotta make the deadline. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The source file is VERY rough, so if you want to use any objects in the scene, it's probably better you contact me. Computer, Monitor, Table - CSG. Modeled in POV. Mostly superellipsoids that are cut into appropriate shapes. Simple gray pigment. Brick Wall - Vertical plane with lots of cylinders on it. Grooves are cut out with cylinders. Simple red texture. Various papers - Bezier patches. Hand-modeled in POV. Various image maps for the texture. Sweater - Modeled in sPatch. Just a noised cylinder with some modifications. Bag of Chips - Basically same thing as Sweater. Hand - Started out as a little project where I'd have a hand that is fully poseable, but it didn't really work out. It works okay for this scene, but it needs improvements. Light - Comes from the lamp. There are actually two of them: one is area light, and the other one provides little more ambience. Camera - Positioned approxmitely proportionally to the hands. Angle statement was used to zoom in to get rid of some distortion.