===== From jerry@hoboes.com: Nice juxtaposition of images. Good desert floor. ===== From Sean_Hamilton@amrcorp.com: the cracked earth looks great in the distances, but suffers up close. It needs another layer of dirt or dust on it. ===== From gregj56590@aol.com: Appropriately simple elements. Cool theme. Surface of cracked mud isn't photorealistic, but very appropriately ties in with rest of construction. ===== From amason@cs.uct.ac.za: I love this image. The feelings of dryness and water are very convincing. My only complaint is that the sand looks a bit stylized: but maybe that's the plan. ===== From bsieker@techfak.uni-bielefeld.de: The individual "tiles" of dried soil seem to be floating above the ground. "Computer was turned off"? Now that's a strange thing to do to a computer ;) ===== From johnson@pharmacy.arizona.edu: nice surrealistic feel. ===== From jaime@ctav.es: Great contrast. Nice trick for crackle, and a good lesson of imaginative texturing. Cedar, you MUST raytrace more often! the only criticism is about the sand in the distance: needs more turbulence. ===== From Varyk@aol.com: I guess I'll have to explore your code to find out about these mud-chunks= , they look great. ===== From uwe.post@online.de: Great - except for the ground. Maybe you can improve it when you have more time. ===== From gmccarter@hotmail.com: I like everything except the "creative pigment mapping" which needs more grittiness/dirt/randomness. ===== From ethelm@bigfoot.com: A most interesting image. Well done. ===== From r@tk156239.telekabel.at: Nice ground texture.