TITLE: Poolside NAME: Michael Hartley COUNTRY: Australia (but working in Malaysia) EMAIL: hartley-m@usa.net WEBPAGE: http://www.angelfire.com/mt/ofolives TOPIC: "Water" COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: poolside.jpg ZIPFILE: poolside.zip RENDERER USED: Povray 3.02 TOOLS USED: None. RENDER TIME: 2 hrs 51 mins 18 seconds HARDWARE USED: Pentium 166 (MMX) IMAGE DESCRIPTION: Water. It plumbs the depth of our emotional being through the sheer beauty it can create, and calls us to the heights of intellectual endeavour through scientific study. The photo frames and the swimming pool indicate that man, in many ways, has mastered this most basic of substances. And yet, as the glass of water on the table reminds us, water is, and always will be, one of our most basic human needs. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Firstly, SUNSET.TGA (left picture) was created using POVRAY 3.02. The rendering time was 4 minutes and 41 seconds at 800x600. The realism of the scene depends a great deal on the exact placement of the camera, since many of the effects were produced in an ad hoc manner (for example, the clouds in front of the sun are lit up by a spotlight near the camera!) Secondly, MOLECULE.TGA (right picture) was also created using POVRAY 3.02. The rendering time was 59 seconds at 800x600. The atomic radii and bond lengths are accurate (source = somewhere on the internet). I #defined the water molecule to be a blob, and then used a #while loop in POVRAY 3.02 to create 777 copies of the blob, in random locations and orientations. The blobs were randomly scattered in a pyramid-shaped wedge of space in front of the camera. Then, POOLSIDE.TGA was created, as described above. the beige tiles around the edge of the pool, the green tiles the table sits on, and the cyan and black tiles inside the swimming pool were all produced using the same piece of POVRAY script. First, in "poolside.pov", I #declare some parameters, such as the number of tiles in the x and y directions, the dimensions of the tiles, the width of the concrete and the textures of the concrete and the tiles, and then I #include "tiling.inc". The latter file sets defaults for any undefined parameters, and then builds the tiling based on the parameters. Back in "poolside.pov", the tiling is then rotated and translated to the correct position. A similar technique is used to produce the cup of water, and the photo frames. The file "cup.inc" uses many paramaters, such as thickness, height and angle of the glass, the thickness and width of the base, and the depth of the contents. A great variety of cups is possible using this include file. For the photo frames, I set parameters such as the photo size and texture (usually an image map!), the thickness of the frame, and the angle of the frame and also of the stand. The stands cannot be seen in poolside.pov, since they are behind the photos. I use lots of trigonometry to calculate the correct parameters for the basic objects making up the table and the photoframes and the cup. Most of the textures in the scene are predefined in #include files provided with POVRAY 3.02, or are slight modifications thereof. The final scene contains 3003 "frame level" objects, whatver that means. Most of these are "superellipsoids", which I used to make the tiles. This is not an original idea - the POVRAY documentation suggests exactly this application of superellipsoids. My first attempt to build the tabletop produced some very odd refractive results - inconsistent with the apparent shape of the object. I suspect a bug in POVRAY, but I'll have to experiment before being sure. To actually render the scene I used antialiasing to make the front edge of the table look nicer. I also had to reset POVRAY's "max_trace_level" parameter - this parameter determines the maximum number of rays POVRAY will refract or reflect before giving up and painting a pixel black. With the default setting, the whole glass was black! I pushed this parameter up as high as I could (14). When I tried setting it to 15, the program crashed. For this reason, the cup is not perfect. Rays entering near the edge of the cup undergo a lot of total internal reflection, hence a max_trace_level of 14 is quickly reached. and converted to JPG format using Microsoft Photo Editor 3.0. No other postprocessing was done.