TITLE: Underwater Welding Robot NAME: Witold Czajewski COUNTRY: Poland EMAIL: witoslaw@kki.net.pl mcwitold@ntu.edu.sg WEBPAGE: http://www.kki.net.pl/~witoslawhttp://members.tripod.com/~witoslaw TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: urobot.jpg RENDERER USED: 3D Studio MAX 2.0 TOOLS USED: MAX Plugins, PhotoShop(txt) RENDER TIME: 33m 52 s HARDWARE USED: Pentium II-266/32 MB RAM IMAGE DESCRIPTION: I am working as a Research Engineer in Robotics Lab. Our team is building an underwater welding robot. I thought it would be great to see what our robot would look like after it has been finished. Well, here it is... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The robot itself is quite simple an object. It consists of number of cylinders and lofts ect. The robot's arm is a IK structure. The seabed is a big box with noise modifier on it. The oil rig (or some other underwater construction) is just a bunch of cylinders. To make the sea look more realistic and not "too clean" I put some floating particles in it and used fog to attenuate visibility. I also used volumetric lights for the front lights of the robot and particle combustion for welding torch glow and smoke. BTW I have no idea what welding process would look like under the water. It's my pure imagination! I used video post Glow filter to make the lights glow. The materials I used are just some plastics (for the robot), standard sand texture (darkened by me though) and some other simple materials with bump maps on it (for the rig and the stone). The sphere (behind which a camera is placed) is a Raytrace map for good reflection.