TITLE: Curiosity NAME: Nathan O'Brien COUNTRY: Australia EMAIL: no13@no13.net WEBPAGE: http://www.no13.net TOPIC: First Encounter COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: 13kitty.jpg ZIPFILE: 13kitty.zip RENDERER USED: Povray for Windows. 3.01 TOOLS USED: Paintshop Pro, Autocad, Win3d, Texturemagic, Poser 3, Perl. RENDER TIME: 9 hours HARDWARE USED: Pentium II with 128Mb ram, 1Gb swap space, Nt4 OS IMAGE DESCRIPTION: A kittens first encounter with a mirror and its own reflection. If you have ever had a kitten for a pet, this is something pretty fun to do. Apparantly animals can not recognize their own reflection. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my third (and final) attempt to create realistic fur (hair). The macro used to create the kittens fur is a variation and development on the two previous attempts. Done in the "nature" and "night" rounds. This version of the macro uses cones instead of spheres and cylinders and has a density function. Additional filters were written to change the fur length around the kittens face and legs. I still use a Perl script to generate the imput code from the pov mesh. The ball of wool and logo were created using a modified version of torspline.inc by Ronald L. Parker. The modifications made were to apply a specific texture within the macro. This texture used an x+y+z gradient with a scallop_wave. I wrote a separate macro to create the array used by torspline.inc to create the ball of wool. This macro wrote the array to file. As Rhino3D is now commercial I used Win3D to convert the 3DS files created in Poser3 and Autocad to Pov meshes. The kitten mesh files was created in Poser3. It was then imported to Autocad where real POV eyes were located and the mesh was edited for use as the template for the fur. Finally the scene was rendered with radiosity. Due to the fur this scene can not be rendered without radiosity. One of the major problems with this is that radiosity does not work on the reflection in the mirror. This is why the reflection is flat. I tried rendering a reflection map and then using it as an image map on the mirror but was unable to get the right perspective. As time is running out I'm going to submit the image with a true mirror.