TITLE: First Light NAME: Devon Zachary COUNTRY: Canada EMAIL: Musicman@vip.Net WEBPAGE: (Vue d'Esprit Only) WWW.Wingate-Consultans.com/Vue/Mel.htm TOPIC: First Contact COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: firstxli.jpg RENDERER USED: Vue d'Esprit 2 TOOLS USED: sPatch, Windows Paint RENDER TIME: somewheres around an hour HARDWARE USED: P75, My Brain, my mouse, my keyboard, my fingers.. IMAGE DESCRIPTION: The sun is just about to pop over the horizon (ever see this at 3 in the morning?). It's making it's first contact on to the ground of the day. The farm is beginning to awake. Clouds spread and make the sunlight dapple along the farm. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Wierd as this may sound, Although originally the farm and stuff was a DXF created with sPatch, through a crazy chain of events, I ended up using a terrain(height field) for the farm buildings. Then, once again, it became a polygon mesh, and then another terrain. The result was a mesh-terrain combination that was 1.3 million polygons big. The trees are slightly modified plum trees(solid growth) that come with Vue d'Esprit. (although I was going to use a Transparency map). The atmosphere was the hardest(and, the most maddening) part to create, I had to redo, redo, redo, change lighting and redo it about a bizillion (well not quite) times. But the result is quite realistic. Here's an interesting note: Although I did this in Vue d'Esprit, It could be converted to Pov-Ray without to-much diffuculty. Here's what you could do: Use Media for the sun, map it to a sphere or disk, then create several different cloud layers, map the to planes, position them slightly abouve each other and rotate them a bit. Then do the whole front in a bitmap editor. (This would be rather, full , use of an imagemap, but I sort of think that would be cheating.) Windows Paint was used only for the transparancy map that makes up the first farm house. I was going to include source, but once again, it was rather large. (6.3 meg!) I may to a polygon reduction and post it later when its done. (on M. Harts site: www.wingate-consultants.com/vue )