TITLE: Orion VII @ MZ4 (orion7.jpg) NAME: Jens Dengler COUNTRY: Germany EMAIL: jd@surveyor.in-berlin.de WEBPAGE: http://www.in-berlin.de/User/jd/ TOPIC: First Encounter COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: orion7.jpg ZIPFILE: orion7.zip RENDERER USED: POV-Ray 3.01.Linux.gcc TOOLS USED: The GIMP 1.0 (Moon Surface Creation) XV3.10a (TGA-JPEG) RENDER TIME: 0 hours 43 minutes HARDWARE USED: i586/133 IMAGE DESCRIPTION: Orion VII at MZ4 ================ "Was heute noch wie ein Maerchen klingt, kann morgen schon Wirklichkeit sein. Hier ist ein Maerchen von Uebermorgen..." For "First Encounter" I found myself fiddling around with a disc shaped space ship and I remembered the past and one of my favoured German TV short series "Raumpatrouille Orion" (Space Patrol Orion) of 1966. The image is about the first encounter of humans and the "frogs" - when the fast cruiser Orion VII and half of its crew finds itself repelled from the Moon MZ4 many hundreds of parsecs away from Earth by a fleet of fast and powerful alien space ships, while the engineer and the astrogator were stranded within the invaded station on the moon. It was one of the best first encounter I had ever seen, because the scenes in the moon station with its strange doors and empty corridors were really exciting. The aliens were surviving in vacuum and were immune against energy weapons, while an explosion of an oxygene container were killing them at the end. The series was only in black and white, so the colors of the Orion VII are only imaginary. After seeing the series with the age of about 7 or 8 I was drawing some comics of it, so I know the shape of the Orion still very well. I can tell that the rendered model is not exactly as the original, but I wanted to make it a bit more interesting by carving these sections out of the flat cones. I also couldn't resist to make it as metallic as possible. The shape of the alien ships is a bit questionable, too. I think on TV they had the shape I rendered, but at the pocket book covers of the series they have a sphere for the central body and no front thorn so that they are looking much like Sputniks. One aspect of the SF TV series was its somewhat thrashy outfit, for instance they used flat-irons for the controls within the space ship, the 1:1 size landing ship models were audible out of chip wood and plastics. But as a 7-year-old I didn't noticed that at all. I was amazed by the undersea space base, by the burning planet falling to Earth, by the frightening robots... The series really might have the potential to be resurrected. If someone is looking for a CGI engineer for the VR takes of it - I'm currently free! ;-) IMAGE HISTORY: The history of this image is somewhat short. Some side steps of it were the use of the Earth surface on the moon sphere, which looked really cool but which was also fast pixilating when coming near. The making of the MZ4 surface was simply twiddling with the filters of GIMP. The starry background is not that satisfying, although I had modified one of the standard starfield definitions. But it still dies with the antialializing. On the other hand the surfaces of the space ships and the moon need antialializing and to use a second texture map needs a *real big* map for filling the whole sky. It would help to select the sky and to increase the contrast, but as I understand the IRTC rules, this is not allowed. (It is very similar to adding lens flare within post processing.) Also using a flat plane behind the scene with some flashy nebula would have been cheap in my eyes. For all these reasons I have added a few halos as stars by try and error to the view. The halo around the true light source you can see within one of the Orion fins. I had also tried to use real light sources in transparent objects for the red antigravity areas of the disc ship, but for speed nothing beats an ambient near 1. So the image has probably its drawbacks. Its submitted for the Olympic idea. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Creation of the moon surface: gimp onImage -> Filter -> Noise -> Noisify... onImage -> Filter -> Enhance -> Despecle... onImage -> CircleSelect -> Border n -> Feather m -> ... cutSelection ... onImage -> Filter -> Noise -> Noisify... onImage -> Filter -> Enhance -> Despecle... onImage -> ... -> Emboss onImage -> Image -> Colors -> Curves... onImage -> Save As somecrater.gif (Ok, I have seen that with the demos of povray there comes a method to create crater on a two stage rendering with light and noise and heightfield, but this was a bit too complex for my simple mind. Also I still had the problem to add mountains and surface cracks, then. Maybe next time. For the ZIP I had added the used GIF, but probably it is easy to create a better surface on ones own.) Creation of the scene: vim... Creation of the image: povray -i orion7.pov +w800 +h600 +a0.2 xv -8 orion7.tga Save As JPEG orion7.jpg (96%) -- jd --