TITLE: Kitty's New Friend NAME: Discord COUNTRY: USA EMAIL: tina@tezcat.com TOPIC: First Encounter COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: sillykit.jpg RENDERER USED: POVRay for Windows v3.1a TOOLS USED: Paint Shop Pro (height field, conversion to JPEG) Pen, pencil, and lots of paper RENDER TIME: 14 minutes, 50 seconds HARDWARE USED: Pentium 150, 32M RAM IMAGE DESCRIPTION: The kitten finds his way up onto the dresser and is arrested by his double in the mirror. _Where did the new kitty come from, and will he play with me?_ This is by far the most complex image I've ever put together. Although I actually played with POVRay some in fall of '97, I didn't have a _home_ machine capable of running it (well, not really) until this year, and I haven't spent much time doing rendering. I love it, I just have too many hobbies and not enough time. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: When I saw what the new topic was going to be, I actually got the idea pretty quickly. It probably didn't hurt that my cat was in the room doing cute things at the time. :) Originally, I was just going to do the room and the dresser and a bed, so the mirror wasn't just reflecting wall. I spent the most time on the cat at that point (not the version in this picture), working with it until it was recognizably a cat, at least. The finished product bugged me, though... it just was _off_ somehow. Then I got to thinking it might be cool to put a window in the room for the mirror to reflect, and maybe more furniture. So basically I started over again. First, I did the outdoor stuff -- just a hill and the sky and the ground. The sky, after last time's admittedly not particularly good attempt, I managed to get satisfied with pretty quickly. Height fields still confuse me but this time I managed to figure out how to do a greyscale image using sunburst and radial fills so that I could make a relatively decent hill. There were some scattered rocks originally but you couldn't see them through the window so I took them back out. Then I stuck a fence in (that was simple) just so there was _something_ else out the window. I worked on the cat next, using my original drawings of cylinders and spheres but modifying them a bit; the rest of the blob production was pretty much trial-and-error -- I _sort_ of understand how it's working but not enough that I get things right the first time, or even the third or fourth, generally. But I finally got it to the point where I was relatively satisfied with it. There are flaws in it, particularly as far as the face goes, but it's getting better. I do really wish I could figure out a better combination of textures to make it look furry. Most of the room was simple. The bed is basically just a box with some squished spheres for pillows, the headboard two boxes (one clipped by an ovoid), the posts lathes, of course, and the dresser and nightstand just a bunch of boxes stuck together the right way, plus the knobs which are cyliners and lathes... easy enough, since I plotted out the sizes on paper first and was working 1 unit=1 foot. The two things that I had to play with a lot were the window and the mirror, particularly the mirror. The walls are just boxes, with (thicker) one with a hole cut out for the wall with the window. There's also a door, actually, but you can't see it at this angle (when I made it, I wasn't sure where I was putting the camera for sure). Light level was something I had to toy with, too. There are two light sources: the sunlight outside, which I had to play with the positioning for to give me some light through the window at a level consistent with the color of the sky (I hope) -- anyone got some hints on that, by the way? -- and a flash-bulb at about the position of the camera (actually just slightly away from it) with fade set (distance 4.5, power 1.9). The window was, originally, just a pane of glass, which I guess I could have left it as but decided finally not to. Rather than do a typical frame window, I have a sliding window, so there are actually two panes of glass, slightly apart from one another, one of which is slid slightly open. The window has a lot of pieces, therefore, although less than it could if I was modelling them off _my_ sliding windows... I upped the max_trace_levels to 6 after getting a rather dark patch between overlapping window sections. After my original attempt at a mirror which both seemed to have problems with changing the light level of the image and changing its color, I finally gave it just a _tiny_ hint of both diffuse and ambient (.05 each) and setting its reflection at .9 instead of 1, along with coloring it just off pure white (I'd made the mistake before of using a clear color for it...) Lastly, at one point I'd considered trying to put dust in the air via media for the sunlight to interact with (leading to a render time of 15 hours, and that was before I changed the window, no less) I finally realized I just could not get it realistic and left it out. Speaking of things I wouldn't mind some hints for... although earlier attempts at trying to make it work gave me some cool surrealistic results, so I may be playing with it a lot more soon.