TITLE: RWwarp NAME: Bob Mosby COUNTRY: United States EMAIL: twins@srv.net WEBPAGE: none TOPIC: Imaginary Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rwwarp.jpg RENDERER USED: Ray Dream Studio TOOLS USED: Bryce 2(backdrop,reflected background), painter 5(jpeg,text,color correct) RENDER TIME: about 1 1/2 hours HARDWARE USED: Power Mac 8600/250 IMAGE DESCRIPTION: It_s herd to tell, but the planet has a atmosphere extending about 2 pixels beyond the planet, and the stars point toward the planet. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The planet is just two spheres, the hard part was macking a realistic texture fot it. For the color map I used the cellular function and the mix function as well as the wires function to create the polar ice cap. I used the same type of cellular function for every component, changing only the upper and lower limits. At first I tried to give the planet the apperance of city lights by using a glow map, but this created white spots all over the planet . The backdrop was created using Bryce 2, I used the cosmic 3d texture as an ambiace map and turned the specularity up to the limit, when this texture was wraped onto a sphere it created the nebula effect I was after. Then I but behind that an infinate plane of stars. Next I used the rendered picture as a texture map and put it on a properly shaped terrian in order to create the warped effect which makes the picture seem to point toward the stars. The final rendering was done in Ray Deram so that I could put in the lense flare. In order to make the planet visible through the clouds, I hade to turn _Light through Transparencies_ on , this combined with the complicated textures on the two spheres created a long render time.