TITLE: It was earth all along... NAME: Marc kerger COUNTRY: Luxembourg EMAIL: marc.kerger@mediatel.lu WEBPAGE: webalias.com/heng TOPIC: Landmarks COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: apestol.jpg ZIPFILE: apestol.zip RENDERER USED: 3dsmax 2.5 TOOLS USED: clothreyes,dirtyreyes, glow, scatter,z-focus, environment generator script RENDER TIME: 5 min HARDWARE USED: dual pentiumII 300, 128mb ram, nt4 IMAGE DESCRIPTION: Some topics just ask for an original idea, especially buildings can be rendered to unbelivably realistic quality with a radiosity renderer, so you have to find something else. This, as everybody can see, is inspired by the planet of the apes, where some astronauts get lost and crash on some unknown planet collonized by apes but later they find out that they are on earth but in a very distant future,they just travelled through time somehow, and humans become stupid and slaves, they cant talk, and everything is destroyed. The apes evolved and can talk and so on... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: this was made in 2 days. the statue was done by someone else. Most of this was unnecessary and can just as well be done by normal editing.first i put the statue in place, drop a cloth over it with clothreyes, and use it as the sand around the statue scatter lots of stones all over. make a bigger terrain , sky, clouds,fog,... with the evironment generator script, put a glow on the sun and z-focus the statue for a distance blur.a dirtyreyes texture over everything to look dirty.(sorry lost the maps when i cleaned up) i find the widescreen size makes it more dramatic looking. never had a single lesson,nor read a helpfile or book on max, found out everything by myself, trial and error! started at 3dstudio 2.2