TITLE: It's my turn, at last! NAME: Aleksander Zarczynski COUNTRY: Poland EMAIL: tompaw2@friko5.onet.pl WEBPAGE: http://friko5.onet.pl/wr/tompaw2 TOPIC: Horror COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: azhorr.jpg RENDERER USED: POV-Ray 3.1g for Windows TOOLS USED: Moray V3.1, Paint Shop Pro 5, 3D Studio MAX R2.5, Vue d'Esprit 2, Texture View V3.42 RENDER TIME: 41 minutes HARDWARE USED: AMD K6 - 200, 48Mb of RAM IMAGE DESCRIPTION: I don't like horrors, so it's rather humorous interpretation. If you don't know what is happening, just see the title. I've used wide angle of camera to make scene more unreal. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Almost all of the objects I made in Moray. There were two exceptions: skeletons and ground. Model of skeleton I've found in some site with free meshes (I really can't remember what its address was). I remade it with 3D Studio and converted to Moray format (3 times). The ground was made using Vue d'Esprit demo version. In this case I used Vue's terrain editor. First I generated some mountain and then I used erosion effects. At last I save terrain as TGA. Ultimately the ground is not good visible because of fog, but I wanted it was in detail. The rocks I made similar way. The other objects were created with Moray. Most of them were made using CSG and standard primitives. Some of textures were taken from standard POV textures and then little remade in Moray. To find out what I need I used Texture View. Finally I made the rest of textures myself using Moray, too. The fog is ground fog with appropriate parameters. To change image from BMP to JPG (with 5% compression) I used Paint Shop Pro.