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From cdsi26@bupers.navy.mil:
I think I work here.  I have since moved up to a position as a zombie overseer
but can still relate to the horror of a cubical farm.  Your floor turned out
well and the lighting is believable.  You forgot one aspect...your Dilbert
catoons pinned to the "walls";)

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From timk@jtse.com:
Actually, this is not the most horrible working environment I have ever seen.
The worst was a job I interviewed for: All of the software engineers crammed
into a corner of a room. No breathing space. No privacy. Needless to say, I
didn't pursue that lead.

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From jrcsurvey@aol.com:
I have certainly had the same thoughts, yet so many of us take comfort in 
such a lifestyle

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From tina@ripco.com:
Oh yes, there is something more horrible than working in cubicles. The 
seating where I work is desks in a hallway. We don't get the sound baffling
even cubicles provide. YAPYAPYAPYAP all day long! Oh, wait, this is supposed to
be about you, not me. Um. They're really good cubicles. I don't necessarily 
agree with the idea that they're 'horror', other than maybe in a zombie 
sense... hmm. Well, better by far than some of the other ideas I've seen.

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From gmccarter@hotmail.com:
Ha!  I had to laugh when I saw this one!  Relax, it could be worse: look at "The
Prison" in this round.
Excellent detail, lighting, textures.

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From sjlen@ndirect.co.uk:
Nice work, and nice idea, very original, I think I know the feeling, the last
place I worked they asked me my name some time in the third week.
Havn't had a good look at your code, but I might sort the ceiling lights out
and send you an example, maybe use no_shadow in the light gratings and a 
wide radius spotlight and you could be there, then to get that colour thats 
just like flourescent lights:-(  
This really lacked a point of interest, maybe a tea trolly or the mail trolly
just to break it up a bit and add some colour.


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From file:
Do you really work here? Quit.
Notable for lighting, originality, composition