TITLE: kilrsqrl NAME: William Hale COUNTRY: USA EMAIL: wil@cal-business.com WEBPAGE: http://www.cal-business.com TOPIC: Horror COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: eyes.jpg ZIPFILE: eyes.zip RENDERER USED: povray 3.1g TOOLS USED: sPatch for modelling, Jasc Paint Shop Pro for conversion and CR RENDER TIME: 31 minutes HARDWARE USED: Dell Pent II 350, 4MB ATI Rage, 64MB RAM IMAGE DESCRIPTION: A rather persistant gust of wind brought me partially awake that night. As I rolled over to look at my clock I was startled to find my oldest son, Travis (4), staring back at me. He does this sometimes when he wakes and wants to see if he can sneak into our bed. "You need to go back to bed, Buddy." I said in my most pitiful sleepy voice. "I can't", he replied, "There is a monster in my room." In truth I had been waiting for this too happen. He like Beast Wars and Star Wars and just about anything with a modicom of action and cartoons. I informed him that there is no such thing as a monster. "I heared a noise like this..." and he proceded to perform one of the best impressions of nails on a chalkboard I have ever heard. We went throught the whole gamut of possibilities and in the end I got up. (Any of you with children will understand the winning a discussion thing.) We walked into his room, a very odd shaped narrow number, and sat on the bed. It was then that I noticed how eerie the room is with just the night lite shining. All of the shadows being cast up in a distorted reflection of thier parent objects. A few more minutes in here and I was going to see monsters. We looked around but didn't find the culpret. I was tucking him into bed when I heard the noise. I realized that my son had not been that far off in his intrpretation of sound. The noise seemed to be coming from everywhere in the room and it was moving. Now, the screeching lasted for a couple of seconds and was followed by a scratching then a thud. Of course Travis was out of bed yelling, "See! See!" they so love it when they are right. When we both calmed down we intensified our search. As we tiptoed around the room (why do we sneak around when we are looking for monsters), we heard the noise again. This time it was coming from his closet. The closets all connect to the attic for storage. The door was already cracked and as luck would have another gust of wind blew in. The opened of its own accord and reflecting back the glow of the night light was a pair of beady red eyes. He screamed, I jumped, the beady eyes chittered, and we all went different directions. The next morning Travis awoke, rolled over and said,"Thanks for saving me, DAD." Epilogue: It was a squirrel. The screeching was him sliding down our tin roof. The scratching was him trying to get into the attic, and the thud was him landing on the floor of the attic. I have since closed up the hole that the little bugger used for access. I dont think he ever got out...and to this day, when the wind is blowing just right...we still hear a scratching and a thump. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This Image was modelled entirely in sPatch. I am new to sPatch but find it very easy to use. The only problem I had was that sPatch allows only 8 layers (if it allows more please tell me). To compensate for this I did the first eight, exported it to POV, then would changed one of the elements. Copy it and past it into a new project and export that. This allowed me to keep the relitive position and size. The room is a cube with a light blue marble texture and high turbulance. The floor is an Image map I created in Paint shop pro and tiled onto a layer. The poster (Phantom Menace II Society) is an Image map on a rotated hightfield and placed very close to the wall. The curtians are a grid with a black and white marble texture in which the colors and finish were modified. The night light is a cylinder with a plastic texture. the light source is right in the middle of it. Had to use fade settings to get it right. The whole thing took 9 hours to create. rendered at 800X600 with the following settings Antialias=On Antialias_Threshold=0.00 Sampling_Method=2 Antialias_Depth=2