===== From cdsi26@bupers.navy.mil: Good castle model. Doing each brick must have been a chore. I have found that creating a small white image in paintshop and filling it with a grey brick texture creates a very realistic bump map for doing your towers. ===== From marlo.steed@uleth.ca: Sorry I don't see the horror in the image. ===== From timk@jtse.com: Neat! A castle without a door, set in the middle of nowhere, its gate open, beckoning you inside. Sounds like the setting for an episode of a 1960's sci-fi show. Simple, and strongly foreboding. Inconsistent lighting, but used to good effect, to enhance contrast and to enhance the surrealistic quality of the piece. ===== From ameede@madmac.com: A great image for a computer or Nintendo type of game. The presentation of the piece, its angle of viewing, is appropriate for builders, architects, engineers, etc., but I'm not to crazy about it as it relates to the horror genre. Also it appears very sterile looking, never been used. The environment you created is great, it appears creepy and lends itself to suspenseful and unexpected happenings. The only things I see that might have been employed is hills, vegetation, and dumping the lens flare. Again, this is a good piece but I see it more as a presentation work for the building industry and not as a means of drawing the viewer into your artwork and developing a sense of horror. ameede@madmac.com ===== From patrickd@netins.net: The image doesn't seem to be "horror" themed to me. The castle looks smallish and you cannot determine its relative size via its surroundings. ===== From dlauer@optonline.net: This is a very nice toy castle. Not very horrorifying though. ===== From dwallace@lynx.dac.neu.edu: More of an object photo than a genuine scene. The castle is good, but needs a moat, landscape to be complete. ===== From tina@ripco.com: I don't see the relevance to the topic. The castle looks like a toy, in part I think because there is absolutely nothing else in the image. It does look good, though; you obviously put a lot of work into it. ===== From ericf@foothill.net: As a sometime student of medieval history, castles in of themselves don't seem very foreboding to me. I would have like to seen more of a setting as well, like on top of a high mountain, beside a lake, etc. I would also use a lower anti-aliasing level, as some pixelation is noticeable. ===== From gmccarter@hotmail.com: Wow, that's a lotta bricks. I would suggest two things to aid realism: add a ground fog which will add a sense of distance and blend the horizon/sky line. And try moving the camera further away from the castle, with a smaller angle lens, to introduce less perspective distortion. ===== From peter@table76.demon.co.uk: The castle's good, but I think it needs more of a context; it looks as if it needs a moat, a badly-maintained road leading to the drawbridge, and the usual surroundings of a castle. As it is, it doesn't seem very horrific. ===== From sjlen@ndirect.co.uk: It's hard to give marks for an unfinished work. 22.000 bricks and it rendered in 10 minutes, that'll be because you forgot to put the area lights in. This looks asthough it could be a really good image but it's nowhere near finished. It also would have been nice to see your source code, I could have edited it and sent you back an example of how to do tiled cones for those roovs. Though the sky looks unreal it's a very good effect, looks real thundery and violent. The lense flare doesn't work for this image, and there should be things in the distance or bring the horizon much closer. In future take note of the topic of a round before preparing an image. ===== From file: You need something in the background. It's a great castle model, but it just sitting there on a barren red plane seems dull. Notable for modelling