TITLE: Sunflowers NAME: Mike Hough COUNTRY: USA EMAIL: AmaltheaJ5@aol.com WEBPAGE: free.prohosting.com/~olana TOPIC: Gardens COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: sunflowr.jpg ZIPFILE: sunflowr.zip RENDERER USED: MegaPOV TOOLS USED: Hash Animation Master, POV editor, Wordpad, Paint Shop Pro 5 RENDER TIME: About 2 hours HARDWARE USED: Pentium II 333 256 Megs RAM IMAGE DESCRIPTION: I got a late start to creating my entry. I originally planned a large garden with terraces and ground covers with large, majestic sunflowers as the centerpiece. Unfortunately the seeds were slow to germinate. I chose the 'ye ole' seed company expecting heirloom quality plants. Now on one hand I can't accuse the Ye Ole Company of false advertising, but on the other hand those old seeds didn't appear to have much pep left in them. I tried increasing the brightness of the light_sources and different colors to get those little seeds to grow, to no avail. It'll be awhile before I can show my face at the POV garden club again. :-( DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started out by gathering a few reference objects: A styrofoam cup, some seeds from the bird feeder, and a photo of some sunflowers. I modeled the cup first in A:M, then exported it to POV format using an exporter that I wrote. The exporter creates a material file, which I edited to add the cellular pattern to the normal using crackle. Then I added the dirt by making a height_field with the inner circle of the image a sort of choppy fractal look and then outside of the image black, which I used to clip the height_field by setting the water level. The seed pack is a superellipsoid that is extremely squashed. The top is made to look ripped by a gradient y pattern with the photo of sunflowers overlaid on top. I made the table using another superellipsoid that looks like a rounded-box, then cut a little bevel out of the edges with a box passed through a #while loop. Wood pattern is one of the textures from woods.inc with a few transformations applied to get the grain to look normal. I created the seeds and plants in A:M. The seeds have a gradient pattern of dark greys and off-white to make the stripes. Multiple copies of the seeds were made using a while loops and some random number generation. Lastly, I textured the plants using a gradient pattern that starts out white near the bottom then gets darker green near the top, with the leaves receiving a wrinkle pattern of different tints of green. Rendering uses an area_light with about 8^2 samples to get the soft shadows looking smooth. The new radiosity written by Nathan Kopp was used as well, with a recursion level of 4. To increase render time and improve the look of the curved surface of the cup, I used type 2 bicubic patches (originally found in the Superpatch). The POV exporter for A:M is available on my web page. MegaPOV is available from nathan.kopp.com.