===== From bobfranke@halcyon.com: Nice tree, rocks and plants. The grass would also be good if you can get rid of the little ridges that are all over the place. 140+ rocks placed by hand, making a real wall may be less work. ===== From whhale@nvl.army.mil: Too clean. Needs something to say...OLD ===== From english@spiritone.com: This has a great painterly feel to it. ===== From ddombrow@vt.edu: Simplistic, but very effective. Rocks look a little plastic, though. ===== From marlo.steed@uleth.ca: rocks look a bit too smooth.... the concept of ruins could have been a bit stronger. ===== From mibmlr@hotmail.com: Nicely Done! simple but apealing. ===== From Alain.Culos@bigfoot.com: That's not a ruin, that's the ruins of a what was a ruin long ago !! There's almost nothing left there, it just about blends in the landscape. ===== From jouni@mikrobitti.fi: Good idea, this. Nice, artistic view of the scene. You're taking a big risk when you leave grass to encompass that big part of the visible image; it's gotta be real good to look good. Interesting technique you had there, but at least to me that ground is a bit too sharp-edged. I would've imagined there are other stone ruins around the building site, if this was an ancient dwelling. Time really left only one corner? A good one despite my negative-weighed thoughts. ===== From chris_darcy@yahoo.com: Nice image. ===== From StephenF@whoever.com: I like the wall a lot, and the shadings of color on the grass and overall mood of the picture are good. ===== From jaime@ctav.es: Very nice wall. It's a pain it enters into the floor so perfectly. Good work anyhow. ===== From mar@physics.usyd.edu.au: Nice rock wall... good to see one made rock by rock! The grass looks a little odd, like crackled polygons on a glazed pot surface. The pixelisation of the sky is distracting. The tree and hills are good. ===== From sjlen@ndirect.co.uk: That's a horendous render time for this type of image. It could use a lot more grass, rather than just green pigment ont the hill sides. The hills look far too smoothe and uniform, you need some small objects of interest in the distance suck as power lines ore a row of trees etc. The stones that make the wall could do with being a lot more craggy and chipped looking. The lighting works well. ===== From file: Notable for composition