===== From jknepley@chisp.net: Your building need textures, badly. ===== From loomsbury@yahoo.com: This is a very nice idea. I like the way it looks. You should add alot more detail, and some texturing. ===== From pmccombs@hotmail.com: Good idea. I like the sky. The city could have used more attention, rather than the ghostly knight. He draws the attention away from the "city" theme as the main object of interest. ===== From tony@j4tb.com: The backgound and sunset look good. The figure is also done nice. The city looks geometrically like would I would expect a mideval city to look like. The image seems very deviod of textures. I would add some texture to the bulding and also the grass. From this distance you could probably get away with simple textures. I think even something as simple as a bumps texture on the grass would greatly enhance the image. ===== From whhale@nvl.army.mil: The ghost is a nice touch. How long did it take? What parts did you use sPatch for? Why is there no detail in the buildings? (I suppose If you had put some effort into you description these questions would have been answered. ===== From jd@surveyor.in-berlin.de: Well, the link to the topic is only marginally, isn't? ===== From christophe.bouffartigue@libertysurf.fr: Good concept. But not the realisation. ===== From marlo.steed@uleth.ca: I liked the concept. The city and guardian needed more detail. ===== From StephenF@whoever.com: I like the concept for this scene, and the figure looks pretty good. The mountains are pretty simplistic but actually work fairly well in this case. The city itself looks more like a museum model than an actual city, though, and I think it should have been more prominent given the topic for this round. ===== From annie.kane@mindspring.com: The general idea was interesting, I think the city below needs a little more work though. ===== From patrick.joyal@sympatico.ca: Your city need some textures and bit more life... ===== From file: don't like the figure/foreground, but the backgr. atmosphere/colors is very good Notable for lighting, textures