TITLE: City on a Rainy Day NAME: David Morgan-Mar COUNTRY: Australia EMAIL: mar@physics.usyd.edu.au WEBPAGE: http://www.physics.usyd.edu.au/~mar/ TOPIC: The City COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: dmcity.jpg ZIPFILE: dmcity.zip RENDERER USED: POV-Ray 3.1 TOOLS USED: PaintShop Pro 5.1 (image maps, jpeg conversion) Chris Colefax's City include files RENDER TIME: 34 min, 54 sec HARDWARE USED: Pentium II 350MHz, 64MB IMAGE DESCRIPTION: Looking out the office window on a rainy day. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: With 4.5 weeks spent on vacation in the middle of this round, I had to come up with something and execute it quickly. The idea was simple... I just looked out the window at work one day. I spent some time fiddling with creating streets and traffic lights and realised I was never going to have time to do any buildings. I unzipped Chris Colefax's city include files (which had been sitting untouched on my HD for months) to see if I could cannibalise any code and within an hour I had fantastic buildings in my scene! I went from there, basically adding custom objects to Chris's includes, tweaking various default city objects, and adding other features. There is no media in this scene: lights are done with semi-transparent cones and the fog is a simple POV fog statement. There's really nothing tricky here, because I didn't have time to get into really nitty-gritty coding. The rain is a plane with a mostly transparent stretched bozo pattern, and the water-on-window effect is a pane of glass with a turbulent sine-wave texture and a refractive index. As usual, this is all hand-coded in POV, with no modellers. All the source is in the zip file, except Chris's default city include files, which are publicly available elsewhere.