TITLE: Lakeside Cliff
NAME: Christoph Hormann
COUNTRY: Germany
EMAIL: chris_hormann@gmx.de
WEBPAGE: http://www.schunter.etc.tu-bs.de/~chris/eindex.html
TOPIC: Wilderness
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: ccliff.jpg
ZIPFILE: ccliff.zip
RENDERER USED: 
    megapov 0.5

TOOLS USED: 

   Ategeros 0.4 alpha (non public) for heightfield work
   Photoshop 4.0/Paint Shop Pro for bitmap editing/conversion
   Internal Pov-Editor for coding
   some other self written tools

   Gilles Tran's maketree and makegrass macros
   http://www.mediaport.net/Artichaud/Tran/english/gtmaine.htm


RENDER TIME: 
    1h 40min

HARDWARE USED: 
    K6/2 500MHz 128Mb


IMAGE DESCRIPTION: 


From the beginning when I started using Povray, I always liked doing
landscape scenes.  Even if you create such a scene yourself, there is
always something new to discover in the scenery, also if you look at it
for the 20th time.  In a field like computer art, where everything is
described with mathematics, I see no better equivalence for Wilderness
than the random structure of a landscape scene.

The location of this lakeside cliff is nowhere specific.  There is no real
place, this view is directly based on.  It is a nice summer evening far
away from any human influence.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The heightfields in this image are created with Ategeros, a heightfield
program I wrote in Delphi but that I did not yet get finished for a public
release :-) Most of the objects including trees and rocks I positioned
with this program too.

Most other things were hand coded in Povray, I supplied a detailed
illustrated documentation of the creating process in the zip-file.

I used image maps for the trees in the background.  These image maps are
also created with Povray.

Because this scene contains much more detail than visible in this
rendering, you should take the time to look at the larger version in the
zip-file.

The zip file does NOT contain the complete source code of the scene.


Thanks to:

-Gilles Tran for the excellent macros
-The Povray community, esp. the povray newsgroup visitors for
 inspirations
-The Povray Team for their wonderful raytracing program
-everyone else who helped me