TITLE: The lost paradise NAME: Rafal Wasiak COUNTRY: Poland EMAIL: wasior@amwaw.edu.pl WEBPAGE: I dont have ( TOPIC: The Wilderness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: lostpar.jpg RENDERER USED: Default Scanline Renderer in 3D Studio MAX 2 TOOLS USED: 3D Studio MAX 2, Photoshop RENDER TIME: about 15 minutes HARDWARE USED: Pentium 166, 64MB IMAGE DESCRIPTION: The paradise is not exist... :( DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Modelling: Skarabeus based on modified by FFD (free form deformation) geospheres The desert are the boxes modified by FFD Materials: Skarabeus - in example: the head material type: shellac (plugin for MAX2) first submaterial: standard shading: metal color: dark bronze diffuse: mix first submaterial: the bitmap (with the orange paint) second submaterial: mix first submaterial: cellular (in the bronze) second submaterial: cellular (in the dark green, bigger) mask: second cellular, modified mask: the greyscal version of the diffuse bitmap, in greyscale, inverted bump: cellular second submaterial: standard shading: metal color: deep purple The desert material are simple: I use the deserts surface scan and put this in the diffuse, bump and shiness canal (with the some mofification) Lights: The scene was lighted by 5 lights: two directional and three omni Next, I add the tiny fog and Lens Effect Focus The image was cropped in the Photoshop, and I add the logo thats all sorry, my english is very poor :((((