TITLE: When the Sea was... NAME: FeenX COUNTRY: France EMAIL: feenxnt@hotmail.com WEBPAGE: http://www.multimania.com/feenx3d TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: afxsea.jpg ZIPFILE: afxsea.zip RENDERER USED: 3D Studio MAX TOOLS USED: JPEG Optimizer Version 1.32 RENDER TIME: 2 hours 12 min. 05 sec. HARDWARE USED: Celeron 466, 384Mo, TNT2 16Mo IMAGE DESCRIPTION: < When the sea was ... was the place where fishes and other sea animals were the main representatives of this Blue Planet. > DESCRIPTION OF HOW THIS IMAGE WAS CREATED: < Hum, I can't... I can't explain how did I do every thing of this scene... But, I'll try with a simple resume. I've created this scene in several step... Hum... I started to create the main environment with the dock and mountains that we can see in the far of the scene. (Modeling and assigning materials). For the choppy sea surface, I used mainly a bump and a raytrace material... (Others things have been add). After that, I placed the environment fog, clouds and 2nd clouds. Then after all of this have been done, I created the boat and the waves from it. We have now the main environment. Then, in a second part, I created three stores and their own stuff (but I've kept 2 only), 9 fishes, barrels, street lamp ... separately. I merged each object in the "Main Environment" scene after having placed all of this object in their own XYZ position. After that, I made 7 plants (7 "Screenshots" in my zip file and more). At last, File > Render :) I created all objects of this scene which contains about 1.200.000 of polygons (1.203.246 polygons); 8 lights used. >