TITLE: Aphrodite the seaborn NAME: Anto Matkovic COUNTRY: Croatia EMAIL: matkovic.geo@yahoo.com WEBPAGE: www.geocities.com/SoHo/Studios/7415 TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: aphro.jpg ZIPFILE: aphro.zip RENDERER USED: MegaPOV 0.5 TOOLS USED: sPatch modelling hamaPatch: fine modelling, converter Rhino: converter 3dWin: converter Win3ds2POV: converter RENDER TIME: 3hours 22min HARDWARE USED: AMD K6-2 500 128 Mb RAM IMAGE DESCRIPTION: Aphrodite, goddess of love, born from the foam of the sea, watching the world. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is a new thing, based on some old ideas. Main modelling work come from sPatch (faster than hamaPatch). Fine adjustments are from hamaPatch (perspective view, different layer colors and patch subdivision, etc.). Models are exported as wavefront obj. meshes from hamaPatch; this avoiding overlaping triangles; then from 3dwin to POV. Hair are points from sPatch file, used as point clouds in Rhino, then exported as 3ds, the end is mesh2 from Win3ds2POV, for easier UV-mapping. Skin textures are layered with large differences in finishes, trying to simulate specular color which POV don't use. This specular color is simply necessary for human skin textures. Eyes are POV blobs, sea and ground are HFs, ground with hf_height_at stones. Wireframe images are available at my site. Everything for rendering is included in the source.