TITLE: Seahab 1 NAME: Bill Bobzien COUNTRY: USA EMAIL: codegrynder@yahoo.com WEBPAGE: www.yahoo.com/codegrynder TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: bb_sea.jpg RENDERER USED: Bryce 4 TOOLS USED: Bryce 4 RENDER TIME: 8 hrs HARDWARE USED: P166, 96 MB RAM IMAGE DESCRIPTION: An undersea city. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The cliffs are made of terrain objects (heightfields), with some terrain CSG to create the canyon. The structures are all CSG. Textures for the cliffs and water are stock Bryce 4 textures. The building textures are a combination of elements from a Chemical Studios (www.chemicalstudios.com) texture called Spacewall2 and another stock Bryce texture (for the little lights), with some further alterations to specularity, etc. to make it look "right." I had intended to futher develop this image with more structures on the far cliff, more complex stuff in the foreground, maybe a submarine or two for fun, but ran out of time as usual.