TITLE: Moby Duck NAME: Michael Scholz COUNTRY: Germany EMAIL: info@michaelscholz.de WEBPAGE: http://www.michaelscholz.de TOPIC: High Seas COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: mobyduck.jpg ZIPFILE: mobyduck.zip RENDERER USED: 3DStudioMax3.1 TOOLS USED: Photoshop5.5 for texture preparation and jpg-file RENDER TIME: 33 minutes HARDWARE USED: Dual PII400, 256MB Ram IMAGE DESCRIPTION: A comic book cover: Captain "Playmobil" Ahab will finally face his enemy, Moby Duck, the wrath of all bubble baths. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Idea Pondering on the topic I initially thought of pirates and adventures on the high seas. And then "Moby Dick" came to mind, the famous high-seas-adventure masterpiece novel by Herman Melville. I wanted to do an adaptation of this but soon realized that modeling a realistic ship with captain on board and a whale in a storm torn sea was out of reach for me - I needed a different approach that better suited my skills. And then came the idea of a bathtub adventure! Concept Moby Duck is modeled after a rubber ducky I have at home, actually it is the Ernie one from Sesame Street. And Ahab is adapted from a Playmobil figure which are popular toys among kids in Germany. There is a toy pirate series which I used as inspiration. My original imageconcept was to do a duel situation image, a face off between Ahab and Moby. But after modeling the two I became aware that in such an image one of the two would only be seen from the back. So the idea of a cover design came, and all face the camera! Modelling Captain Ahab and Moby Duck are both modeled out of simple boxes which where tweaked and pulled and turned and mesh- smoothed in the end to make them rounded. For the cut out part of Ahab's lower body I used boolean subtraction, his hat is nurbs. The soapbubbles are coloured, opacitymapped "face" particles, the foam's four simply textured planes. Texturing You will find the bubble map in the zip-file. The rest is nothing much: a glossy plastic material for Ahab and very little, tiny noise as bumpmap. Same for the Duck but less glossy. The foam has a procedural cellular map as opacity and finally some noisemap on the water as soap texturing. I nearly forgot: I scanned a barcode and used it as such, and I designed a comic layout in Photoshop to serve as my background, along with the duckmouth and Ahab's clothing. Lighting I have a spot in the exact location and aim as the camera and a two, three sidelights to brighten up the situation. Final notes This image is not a composite - it came straight from the renderer as you see it. The barcode, A-Bathtub-Adventure- and author-text where modeled/textured and placed between camera and the rest in a way to make it appear as layout. Thank you for reading this far. Just in case you would be curious to know: the lovely face in the circle belongs to my girlfriend, who was very patient with me while I spent many long hours infront of the computer doing this image.