EMAIL: codegrynder@yahoo.com
NAME: Bill Bobzien
TOPIC: Sea
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: Seahab 1
COUNTRY: USA
WEBPAGE: www.yahoo.com/codegrynder
RENDERER USED: Bryce 4
TOOLS USED: Bryce 4
RENDER TIME: 8 hrs
HARDWARE USED: P166, 96 MB RAM
IMAGE DESCRIPTION:

An undersea city.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The cliffs are made of terrain objects (heightfields), with some terrain
CSG to create the canyon. The structures are all CSG. Textures for the 
cliffs and water are stock Bryce 4 textures. The building textures are
a combination of elements from a Chemical Studios (www.chemicalstudios.com)
texture called Spacewall2 and another stock Bryce texture (for the little 
lights), with some further alterations to specularity, etc. to make it look 
"right." I had intended to futher develop this image with more
structures on the far cliff, more complex stuff in the foreground, 
maybe a submarine or two for fun, but ran out of time as usual.