TITLE: Shorebirds NAME: Jim Charter COUNTRY: USA EMAIL: jrcsurvey@aol.com TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: shorebir.jpg ZIPFILE: shorebir.zip RENDERER USED: POV-Ray TOOLS USED: sPatch, UV-Mapper, Crossroads, pose2pov RENDER TIME: ~18 h HARDWARE USED: Athlon 650 IMAGE DESCRIPTION: Shore-birds flocking. A flight of birds rising before a distant horizon...the sea as viewed-from-shore, offers a trope for "boundaries", and the desire to transcend them. But the image had an additional interest for me,... of a subject presented through a random set of glimpses, a profile here, a detail there, from which a sense of the unified thing may (or may not) be obtained. The picture derives from a photograph I saw in which the telephoto lens seemed to 'penetrate' a dense flock of rising birds. Within its set of telephoto 'discoveries' I found a point of departure for a raytraced composition. The image assembles basic approximations of the feathered structure of a bird's wing, its coloring, and the mechanics of its beating in flight. Approximations mined from the photograph. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The sky sphere and water plane use straightforward techniques learned from basic tutorial: A POV-Ray Water Tutorial ( Michael Hough ) The feathers come in two levels of detail. The most detailed ones are formed from prisms, drawn in SpilinEditor (Alessandro Falappa) which are used to clip the shape from the surface of a scaled sphere. Primaries, secondaries and coverts are shaped separately. Less detailed versions are shaped from "hand-coded" triangles. A procedural texture is uv-mapped to each feather. Wings are composed from the feathers using SplineR ( Chris Colefax ) and Macs ( John Vansickle ) to help locate them. Splines were also used to approximate the angle of incidence of the wing through its stroke. Bird bodies are drawn in sPatch ( Mike Clifton ). A hand- painted image_map is uv-mapped to the body using the recipe outlined in the tutorial: "Using UV-mapping with POV-Ray meshes" ( Gilles Trans ) which is under his description of the UV-Mapper tool ( Steven Cox ) Also necessary to this recipe are: pose2pov ( Steve Sloan ) and Crossroads ( Keith Rule ) The image pivots on the use of MegaPov's motion-blur feature which is applied to a subset of birds in the flock.