EMAIL: gmccarter@hotmail.com NAME: Glenn McCarter TOPIC: Contrast COPYRIGHT: I submit to the standard raytracing competition copyright. TITLE: "Reese & Son Glassworks" COUNTRY: USA WEBPAGE: http://www.geocities.com/SoHo/Gallery/2006/ RENDERER USED: WinMegaPOV 0.6a TOOLS USED: Poser ( people ) Pose2Pov (convert to POV-Ray meshes ) hamaPatch ( clothing, various patch objects ) ColorPicker ( define texture colors ) SpilinEditor (glassware splines) Paint Shop Pro ( heightfields, convert image to JPEG, add copyright ) RENDER MUSIC: k.d.lang, "Black Coffee" RENDER TIME: 7h 20m HARDWARE USED: Pentium III - 800 mhz IMAGE DESCRIPTION: Edward J. Reese started his glass shop nearly a century ago. His business thrived as he built a reputation for fine quality glassblowing. But it was his son James who, after learning the craft, turned the shop into a factory. And the factory into a corporation. By the mid 1970's, Reese Glass Inc. employed over 4,800 people worldwide. Here, we pay a visit during the old days at workshop, while craftsman and apprentice ply their trade. The clean showroom and snowy day contrasts with the sweat and heat in the workshop. A small visitor observes the action. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: There are many contrasts in the scene, but the ones I tried to emphasize are: - the tough glassblowers and their delicate glass creations - temperature, from the hot fire to the cool snow - cleanliness, from the bright display area, to the dirt and disorder of the workshop I created everything in the scene, specifically for this IRTC image. Everything is "hand coded" in POV-Ray, except for the people which were imported from Poser. The interplay of architecture, interior-, and exterior-lighting is crucial to the scene. The image uses a mix of radiosity, area lights, and ambient textures to get the exact intensities I wanted throughout, from the sparkling brightness of the snow to the deep ambience of the workshop. This is my first image using WinMegaPOV and Poser. I am just learning MegaPOV, and have used a number of its special features in this scene: sphere sweeps, splines, mesh2, blurred reflections, UV coordinates, text alignment, Blinn highlights, and the new crackle texture which makes a pretty good galvanized bucket! Macros are used many places in the scene. For example, all the windows are made with macros. I made a separate POV-Ray scene to produce the brick wall. The file individually textures, positions, and randomizes each brick. This produces both a height_field and image_map which are recombined in the final POV-Ray scene files. I made the image in a non-stardard aspect ratio because, well, I just couldn't contain it all in 800x600! Does you find the image size pleasing or annoying? If you want to re-render the scene, email me to get the big Poser export meshes. Everything else is in the zip file. Credits -------- http://www.pilchuck.com, Pilchuck Glass School, a teaching center for the glass arts -- for studio photos http://www.steinertindustries.com and http://www.glasscolor.com, equipment suppliers -- for descriptions of esoteric glassworking tools. Like crimps and prunts. Puffers and paddles. Parchoffi and copa. http://www.glazzman.com -- for a few good lessons on Bohemian-style glassblowing. I learned terms such as "marvering", "turning the pipe", "how to jack with the block". http://www.ebay.com -- photo reference for several items modeled in the scene. John McCarter -- for use of his PC during development and rendering.