EMAIL: mlewis@esdevel.com NAME: Michael Lewis & Luke Nakatsukasa TOPIC: Contrast COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Clash of the Titanium COUNTRY: United States of America WEBPAGE: http://www.esdevel.com/ RENDERER USED: POV-Ray 2 for MSDOS TOOLS USED: Moray 2.5b.wat for MSDOS/VistaPro 3.0 for Windows Microsoft Image Composer v1.0 (for TGA->JPG conversion) RENDER TIME: 13 hours 27 minutes 57 seconds CREATION TIME: about 16 hours (spread across 6 weeks) HARDWARE USED: Intel Celeron 133/64MB RAM IMAGE DESCRIPTION: A brightly colored rocket ship tugs a covered wagon through a desert valley; snowman and igloo rest on the sand in the foreground. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 1. Luke came up with the cool ideas while I turned them into pixels. 2. Using Moray 2.5b.wat, I created the rocket out of cylinders and cones--low tech. 3. The engine's flames are really cool (hot?) Bezier patches. The full definition for these is in the source code for the image. They were created in Moray. 4. The covered wagon was complex. Each "sag" in the canvas is actually part of a torus, that has been CSG clipped with small cubes. The rest of the canvas is just cubes, while the metal rings are CSG clipped cylinders. Each wheel is made up of cylinders; the rims are created with CSG Difference statements; spokes/axles are just more cylinders. 5. The terrain was created with VistaPro 3.0, and then image mapped onto a big cube to create a backdrop illusion, but with shadows. I played with Ambient lighting to avoid too much color distortion. In order to speed up testing, I not only commented out unneeded objects temporarily, but I also used POV-Ray's windowing parameters (+SR, +ER, +SC, +EC) to look at just what I needed. The final shot is complex -- it took 3.5 hours on a Pentium II 233 with 32MB of RAM to perform the final render. The texture map for the backdrop was also scaled/rotated/translated for a better look.