TITLE: Eve in the evening NAME: Christophe Bouffartigue COUNTRY: France EMAIL: tofbouf@free.fr WEBPAGE: http://tofbouf.free.fr TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: cbwor.jpg ZIPFILE: cbwor.zip RENDERER USED: ClothRay 0.62.2, my patched version of POVMan 0.62 (which derived from MegaPOV 0.6a) TOOLS USED: Poser 4 OBJUVPOV by Cliff Bowman (http://www.geocities.com/who3d/Downloads.html) The Gimp (1.1.24) and Paint Shop Pro 7 (Evaluation) for image maps and image conversions. RENDER TIME: Approximately 16 hours HARDWARE USED: Duron 600MHz, 384 Mo RAM Win 98 / Linux Suze 7.0 IMAGE DESCRIPTION: "Where or what people worship" (from IRTC topic)... No needs for huge cathedrals/mosques/temples to praise one's god (whatever His/Her name is). One can worship alone, in a small, dirty room. As for me, I'll be glad to "worship" this woman... ;) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The main technical aspect I worked on, was to patch POVMan (my currently used patched version of POV-Ray) to make cloth simulations. Actually, there's a long time since I first tought of this feature, and did some prototypes in POV script (that was soooo long to parse...). So, the presence of the bed in this room was the starting point. This patch, named ClothRay, and tutorials are available on my french site (http://tofbouf.free.fr), and a short english presentation is here (http://tofbouf.free.fr/clothray/index_en.html). I currently think of translating this part of my site in english.... So here we go for a quick tour... The walls and furnitures ======================== Desk, shelves, stool, bed, little table near the bed: all CSG and procedural textures. The walls and window: CSG of boxes and cylinders (for rounded edges) and procedural textures. The ground: made of induviduals plankets, with modified standard wood textures. Various objects =============== Virgin Mary pictures: CSG and image maps found on the web. Oil lamp: CSG and MegaPOV's glow, procedural texture. On the shelves: Books: Gilles Tran's macros. Teddy Bear: DAZ free model (http://www.daz3d.com), with velvet shader. St Valentine Heartbox (on the lower left): DAZ free model. Mirror, clock, biscuits boxes: CSG and simple procedural texture. (actually, there's image maps on the top of the boxes, but we can't see them...) Dress on the stool (yes, it's a dress...): mesh generated with ClothRay, with image map. Cloth on the bed, curtain at the window: generated with ClothRay, procedural textures. Carafe, warming pan, chamberpot, thwart: modelled with sPatch, with procedural textures (and image map for the lys on the chamberpot) Shoes, sandals: standard Poser models. Note: all Poser and DAZ models were converted to mesh2 using OBJUVPOV. Eve === It's the Evolution Eve v3.2 figure, a free Poser model, available here (http://morphs.bbay.com/main.html , among others sites). The texture use an image map found on the web, and the POVMan skin shader, modified by Vahur Krouverk (the author of POVMan). The pony tail is Kozaburo's one (http://www.vowel.or.jp/~kozaburo/). The "dress" is the standard Poser 4 strap dress, with a self-made texture. Lighting, ... ============= 2 light sources. One coming from outside (the moon, or perhaps something else ???). The other is the oil lamp. Both are attenuated by the "atmosphere" (media in POV). The oil lamp light source also use soft shadows. At last (but not least), MegaPOV's radiosity was used. As for the source, just some POV scripts are available, for study purpose... No Poser mesh is given (for legal reasons....)