TITLE: Ave Maria NAME: David Morgan-Mar COUNTRY: Australia EMAIL: mar@physics.usyd.edu.au WEBPAGE: http://www.physics.usyd.edu.au/~mar/ TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: dmave.jpg ZIPFILE: dmave.zip RENDERER USED: POV-Ray 3.1g TOOLS USED: PaintShop Pro 5.1 (jpeg conversion, moon) RENDER TIME: 14h 55m 37s HARDWARE USED: Pentium II 350MHz, 64MB IMAGE DESCRIPTION: A moonlit religious procession. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: With more rendering than coding, I can tell you! This is based on the final scenes in Disney's Fantasia, where a procession of people march by lanternlight to a church to sing their praises to God, to the strains of Franz Schubert's Ave Maria. I made this recreation entirely from memory - the last time I watched Fantasia was a couple of years ago. I suppose if I go back and look at it, I'll see Disney's animators did a much better job than I did... :-) I was too busy this round to spend my usual amount of time on research and modelling, so I used a lot of media to hide the simple primitive shapes that make up the scene. The media took the most time to get right. It is a double layer of scattering and absorbing media with crackle patterns at two different turbulence settings and scales, inside a thin box in front of the camera. It looks more impressive with a higher gamma, but I dimmed the final image a lot to get the night effect. The ground is a simple heightfield, the people are just stretched spheres(!) and the crosses are two cylinders. The moon is a hand-drawn image map. The tree is an image map re-used from my Laboratory entry. Chris Colefax's Galaxy.inc has been used for the stars and Milky Way. There are only 4 light sources: the lanterns and the moon. I tried using up to 20 lanterns, but with the media I'd still be rendering that full size next year. Obviously this could use more detail, but unfortunately I just didn't have the time this round. :-( As usual, all this is hand-coded in the POV-Ray text editor, and all the source code is in the zip file.