TITLE: Tradition NAME: Ian Shumsky COUNTRY: UK EMAIL: ianshumsky@hotmail.com WEBPAGE: http://www.outerarm.demon.co.uk/graphics/graphics.html TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: is_wrshp.jpg ZIPFILE: is_wrshp.zip RENDERER USED: Nathan Kopp's POV MegaPatch 0.6 TOOLS USED: Paint Shop Pro 5 Poser 3 Thomas Baier's 3D Win RENDER TIME: Time For Parse: 0 hours 0 minutes 46.9 seconds (46 seconds) Time For Photon: 0 hours 0 minutes 7.0 seconds (7 seconds) Time For Trace: 9 hours 30 minutes 30.0 seconds (34230 seconds) Total Time: 9 hours 31 minutes 23.0 seconds (34283 seconds) Without area lights, radiosity or photons, render time is arround 15 mins. HARDWARE USED: PII 300MHz, 64 Meg, 1 Gig swap, running Win95 IMAGE DESCRIPTION: I think the image pretty much speaks for itself. Money. Something we all aspire to, even though we know we shouldn't. Something that is almost within reach but just too far away. Something on a pedestal, elevated, protected. This isn't the image I was planning on creating. My main idea was for an image relating to Cargo Cults with several arms pointing to a passing military cargo plane. I wrote a macro to orient a cylinder to point to an arbitrary point and this image was one of the sample images I came up with. I did a little more work on it and liked where it was going, but there was this sneaky little thought that said I'd seen the image somewhere before. I checked a few of my gallery bookmarks and found that my image had a striking similarity to Gilles Tran's 'An Idol' image (at http://www.oyonale.com/ldc/english/ldc0612.htm). I decided to abandon the image and see if I could manage something else, but I also posted the image to p.b.i. I had a couple of positive responses suggesting I should enter it (including one from Gilles), so here it is. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The source file contains everything apart from the arm meshes, the arm UV map and the font. Arms ========== The arms themselves are Poser 3 arms. There are 24 different meshes - male/female, left/right and 6 poses. A macro randomly determines one depending upon a series of pre-specified thresholds. There is also a macro to orient a vertical cylinder to point to any given point from any given point. This is passed the origin and the look at point and it sets an x and y rotation for the cylinder. By combining the two macros with a while loop to rotate the origin point away from the look at point in a series of circles, the reaching sea of arms was created. Even though they form such a large part of the image, I really don't like the arms. They are typical Poser 3 arms - angular and hairless - and look more like mannequin arms. (Are Poser 4 characters any better?) I am also unhappy with the fingernail texture - they seem far too reflective. Dollar ========== This is simply a true-type font, oriented so it is centred on xz. It is placed on a very simple CSG construct of a pedestal. Lighting ========== There are 13 spotlights in the scene. 12 of them are oriented around the dollar symbol while the 13th is directly above. Each of the 12 lights surrounding the dollar have a different colour, cycling through red, white and blue. The above light is white.