TITLE: Raiding the temple
NAME: Peter Murray
COUNTRY: England
EMAIL: peter@table76.demon.co.uk
WEBPAGE: http://www.table76.demon.co.uk/POV/
    http://www.table76.demon.co.uk/POV/wip.html for work-in-progress pages
TOPIC: Worship
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: 
    POV-Ray 3.1 for *ack*sptt*Windows
    /*POV-Ray 3.1g.r1 Macintosh PPC*/

TOOLS USED: 
    Paint Shop Pro
REFERENCES:
    GURPS Discworld (for the costume ideas)
RENDER TIME: 
    Total Time 0 hours 5 minutes 42 seconds (342 seconds)
    Time for parse: 0h 0m 38s (38 seconds)
    Time for trace: 0h 5m 4s (304 seconds) (with anti-aliasing 0.3)
HARDWARE USED:                           
    Dell Intel Pentium III external speed 100 MHz 128Mb
    /*Apple Macintosh G3 300MHz Desktop*/
IMAGE DESCRIPTION: 
    A group of adventurers raid a temple, only to find it's been abandoned.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 
Although I was working on another image (pdmhoney), it didn't fit my plan
to have all my entries for 2001 to be part of a city suitable for a role-
playing game setting.

So, I tried making an ancient idol, and a floor of paving slabs, which
have shifted over the years, and a wall of suspiciously regularly-sized
blocks, although there's some variation in texture, and the blocks are
not quite regularly laid.  These were combined into a large temple building.

The human figure I've been working on, which last appeared in the September-
October 2000 round "Laboratory", appears again this time, almost unchanged.
This time, the figures are not in close-up!

I costumed the figures as though they were a group of role-playing characters,
and posed them in possibly-appropriate poses, then placed them in the temple.

I'd hoped to manage more small details, but this scene does have the problem
that it's been built on a large scale, and small details wouldn't be visible.
Had you noticed, for instance, that the characters' hands are all open, even
though they're meant to be gripping swords etc?  Oh.  I shouldn't have
mentioned it then.

If I don't submit this entry soon, I won't be able to use the modem tonight!

Zip file contents (including most of the testing code, to make sure I
don't accidentally break the rest of the code):
pdmwrshp.pov (with debugging code going back to earlier scenes!  Oops!)
rpger.inc
temple01.inc (with temporary code)
matrix.mcr
rtd3.inc
guard.cst
cleric.cst
idol.inc