TITLE: Pandora's Box NAME: Paul Glavich COUNTRY: Australia EMAIL: glav@glavware.com WEBPAGE: www.glavware.com TOPIC: WORSHIP COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: pandora.jpg RENDERER USED: Lightwave 6.5 TOOLS USED: Adobe Photoshop 5.5 for image/texture maps and for JPEG conversion RENDER TIME: 4 Hours, 30 minutes, 9seconds HARDWARE USED: Pentium II 400Mhz, 256Mb Memory, 3dFX Voodoo 3500 Video card w/16Mb, Win2000 Pro IMAGE DESCRIPTION: A disciple of an ancient but now sparse cult discovers the prize of his religious belief, the box of secrets. He eagerly sets the box in his crude private temple and begins the incantation which he hopes will reveal the secret of the ages. As he progresses through the ritual, he feels the energy forming within the box, and emanating outward...Is it really what he believes it is, or has he inadvertently triggered something beyond his control..? As his confidence wavers, the box begins seems to vibrate..... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my first ever submission to this competition. A work colleague uses Lightwave for his work and I have managed to convince him to let me play with it when he is not using it, and here is my first real attempted work. I hope you think its ok. I learnt modelling on an old version Truespace some time ago and have always wanted to play with the higher end packages. All models were created by myself from scratch. Only the head and arms exist for the disciple, the head proved quite challenging and I wouldn't call it good, however from a distance it looks ok. The textures for the head and cloak are all UV mapped images, with the cloak layering some fractal and crumple textures. The monks hair is simply a flat plane bent over the monks head with a colour mapped image of hair and a similar transparency map. The volumetric lighting emanating from the box took me the longest of anything. I think I could have spent 2 months simply tweaking those settings however I'm reasonably happy with the effect achieved. If I was a quicker modeller I could have put more items in the room, however, I'm nowhere as efficient as I should be and I have run out of time. I have not included any source files as even when all ZIPped up, it was quite large. I would be happy to give the entire project directories to anyone wanting them though, just drop me some mail... Time to Render: 4hours, 30minutes, 9seconds. Low Anti-Aliasing Shadow Maps Used where possible Radiosity - deault basic settings No Caustics 800x600