TITLE: Raiding the temple NAME: Peter Murray COUNTRY: England EMAIL: peter@table76.demon.co.uk WEBPAGE: http://www.table76.demon.co.uk/POV/ TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: pdmwrshp.jpg ZIPFILE: pdmwrshp.zip RENDERER USED: POV-Ray 3.1 for *ack*sptt*Windows /*POV-Ray 3.1g.r1 Macintosh PPC*/ TOOLS USED: Paint Shop Pro REFERENCES: GURPS Discworld (for the costume ideas) RENDER TIME: Total Time 0 hours 5 minutes 42 seconds (342 seconds) Time for parse: 0h 0m 38s (38 seconds) Time for trace: 0h 5m 4s (304 seconds) (with anti-aliasing 0.3) HARDWARE USED: Dell Intel Pentium III external speed 100 MHz 128Mb /*Apple Macintosh G3 300MHz Desktop*/ IMAGE DESCRIPTION: A group of adventurers raid a temple, only to find it's been abandoned. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Although I was working on another image (pdmhoney), it didn't fit my plan to have all my entries for 2001 to be part of a city suitable for a role- playing game setting. So, I tried making an ancient idol, and a floor of paving slabs, which have shifted over the years, and a wall of suspiciously regularly-sized blocks, although there's some variation in texture, and the blocks are not quite regularly laid. These were combined into a large temple building. The human figure I've been working on, which last appeared in the September- October 2000 round "Laboratory", appears again this time, almost unchanged. This time, the figures are not in close-up! I costumed the figures as though they were a group of role-playing characters, and posed them in possibly-appropriate poses, then placed them in the temple. I'd hoped to manage more small details, but this scene does have the problem that it's been built on a large scale, and small details wouldn't be visible. Had you noticed, for instance, that the characters' hands are all open, even though they're meant to be gripping swords etc? Oh. I shouldn't have mentioned it then. If I don't submit this entry soon, I won't be able to use the modem tonight! Zip file contents (including most of the testing code, to make sure I don't accidentally break the rest of the code): pdmwrshp.pov (with debugging code going back to earlier scenes! Oops!) rpger.inc temple01.inc (with temporary code) matrix.mcr rtd3.inc guard.cst cleric.cst idol.inc