TITLE: The Robe NAME: David A.R. Wallace COUNTRY: U.S.A. EMAIL: darwallace@earthlink.net WEBPAGE: N/A TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: robe.jpg ZIPFILE: robe.zip RENDERER USED: MegaPOV 0.6/0.7 TOOLS USED: Paint Shop Pro (for JPEG conversion) RENDER TIME: 34 00 39 HARDWARE USED: AMD K6-2 400, 96 MB RAM. IMAGE DESCRIPTION: A robe drapes over an organ bench near the stage in front of the sanctuary. Altar railings with tapestries and floor cushions can be seen through the iron safety railing. The organ, situated in an orchestral pit with rows for choir or instrumentalists in front, has a music stand and a stone snake statue on it. The scene is lighted by fixtures mounted on the beams and by candelabras just in front of the stage near the stairways. This is the second image of mine to make use of my parametric surface generator, which I have updated to accommodate MegaPOV's UV-mapped meshes. The pillows are paired parametric surfaces (top and bottom). The robe itself uses three (body and two sleeves). The tapestries use two types of surfaces (body and tassels). The snake statue uses five distinct parametric surfaces (body, neck, and three jaws) and an isosurface for the base. The organ legs and music stand swirls are also parametric. I did bring in some specialized textures from the Absolute Background Textures Archive (ABTA) for a few applications. The sanctuary floor, tapestry body, and stage carpet have ABTA-sourced image-map textures. This is a far more complete scene than any one picture like this can provide; this photo is designed to highlight the robe. A series of pictures would be necessary to properly show such things as the pews, the stage, the lights, the organ, and the roof. If there is any real shortcoming in this image it would involve the lighting. Specifically, the candle flames are so bright that they cause the organ and its contents to wash out somewhat. I noticed this on the last day before the deadline and given the time constraints and long rendering time I could not fix them. The problem is technically simple: the candle light sources can be diminished via their color and/or fade distance. ACKNOWLEDGEMENTS: The POV Team for their excellent, and free, raytracing program. Nathan Kopp for his POV-Ray add-on, MegaPOV. The Absolute Background Textures Archive for several image-maps.