TITLE: Home, Sweet Home NAME: Mark Wagner COUNTRY: USA EMAIL: mark.wagner17@gte.net WEBPAGE: http://www.geocities.com/rengaw03/ TOPIC: Fortress COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: mwcastle.jpg ZIPFILE: mwcastle.zip RENDERER USED: SuperPatch 3.1e TOOLS USED: Crossroads, the GIMP for image conversion RENDER TIME: 1 hour, 8 minutes, 18 seconds HARDWARE USED: 400MHz AMD K6-II IMAGE DESCRIPTION: "A man's home is his castle" DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The house began as a set of blueprints I made for my high school drafting class. Since I needed a house for my entry, I decided it was time to make an actual 3D model from them. Not all of the interior walls have been placed, but the exterior is complete, and all the inside walls that would be visible through the windows are there. The roof is shingled with a brick texture, but anti-aliasing hides the effect. The sky started life as POV-Ray's T_Cloud3 texture on a sphere 4000 miles in radius and a blue sky sphere, but have been mangled to get rid of any sign of color. The grass is a procedural texture that produces the effect of object-based grass without the need for a billion triangles. The trees in the background are based on those from Joerg Schrammel's Genesis Toolkit, but converted to greyscale and resized to make for a more menacing forest. They were placed to form the forest using my Vegetate include file. The trees inside the wall were created using Gilles Tran's Maketree macro. Adding two of them boosted the render time from 15 minutes to over an hour, and increased the memory use to 75 MB. The truck model is from the 3D Cafe collection, but the texturing was done by me using POV-Ray. The bricks making up the outer wall are a texture created using Jeff Lee's Plates macro. The spikes on top are a CSG that was supposed to produce much thinner, spear-point like spikes, but didn't work out quite right. Inspiration for making everything outside the walls grey came when I was playing around with various filters in the GIMP, and converted the image to greyscale. I decided I liked the effect.