TITLE: Zen NAME: Jeremy Bengtson COUNTRY: U.S.A EMAIL: spifferific@zdnetonebox.com TOPIC: Fantasy and Mystic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT JPGFILE: zen.jpg RENDERER USED: Blender Unified Render TOOLS USED: Blender 2.12, GIMP 1.2 RENDER TIME: 10 min HARDWARE USED: Compaq Presario, 700 Mhz AMD Duron w/MMX & 3DNOW, 64 MB RAM, and 8MB NVIDIA VANTA LT. IMAGE DESCRIPTION: Before time was time three dragons sundered the aether and created all manner of dragon kin ( Drake, Winged Serpent, Sea Serpent, Wyvren, Dragon, ect...) but before that the Dragons grew in the bowels of the aether within a galaxy. Nurtuerd by the 5 elements. At this time the "Multiverse" knew not of all that was magic and all the races that where spawed by and died out because the aether healed itself and cut off the flow. But soon will as the first of the Dragons of Light,Violet, is about to wake. Then Crimson will wake to balance out the first and where White to wake balance would be achevied and peace will be made but White never woke and Violet and Crimson returned to the aether and went back to sleep with White never completeing the balance but here they lay waiting for the time to sever the aether again and relasing magic once more to the land. HOW THIS IMAGE WAS CREATED: This is my first image made in blender and T'm more or less pleased with the results. When I started this pic I had very little experiance woking with blender and when I was finished I feel I am at the same skill as I had with TS4 but Blender is so much more detailed then TS and easier to work with after you get past the interface. The head was made from a single sphere with two spheres fore eyes with a texture made in Gimp, some extusions for teeth,and some rounded cubes fore the hard scales. the rest is just extrusions and rounded cubes deformed by bones. RIDDLE: Q:How do the dragons color go with balance (ZEN) A:Violet= Ultraviolet light Crimson= Infrared Light White= White Light (balanced) NOTE: Hey all you Blenderheads on the IRTC got any suggestions.